Fallout New Vegas
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Demorome but slippyguy did all the actual work

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Demorome

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24 comments

  1. jabubu
    jabubu
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    • 12 kudos
    Do you think uninstalling a component mid-playthrough should be fine? I think the perception penalties are a bit too high. With PER 8 I hardly ever see hit chances above 40 or even 30 with a scoped hunting rifle, and with pistols I need to be really up close to get worthwhile percentages. Ideally I'd just like a slightly milder version of this mod. (e:just for clarity, yes I meet the gun and strength requirements of my guns).

    Regardless, thanks for the mod.
  2. akanelove
    akanelove
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    • 5 kudos
    Party Limit module needs edit every hiring dialouge with their conditions

     like.... Subject.GetQuestVariable(VWPartyLimitQuest, partyHasRoom) = 1 or 0
  3. Aleksandrs
    Aleksandrs
    • supporter
    • 4 kudos
    Hello! Thanks so much for this mod. I was interested in the mechanics of Vicious Wastes but didn't want to miss out on world system modifications in mods like Jsawyer, such as killing random feral ghouls being changed to not give positive karma. I'm a noob to modding so please forgive the dumb question:

    So, if I was to take the CHA or PER files (since those are non-negotiable in my mind), would they be compatible with anything that doesn't also modify SPECIAL? Would they work with Jsawyer (non-ultimate)?
    1. Demorome
      Demorome
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      • 111 kudos
      Should be compatible, even with stuff that modify SPECIAL (although you might see weird results if similar effects stack).
    2. Aleksandrs
      Aleksandrs
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      • 4 kudos
      Awesome, thank you very much buddy!
  4. floatingfloater
    floatingfloater
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    • 0 kudos
    Thank you for this mod. Any chance you might be able to add the improvements to AI in a standalone as well?
    1. mr5nrub
      mr5nrub
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      • 0 kudos
      Seconded, I had a look in the esps myself using fnvedit but no experience with this kind of thing
    2. floatingfloater
      floatingfloater
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      • 0 kudos
      Good ai changing mods are too rare to come by.
  5. Duhjango
    Duhjango
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    • 1 kudos
    Deadly Radiation seems to move the character, sliding them across the ground, while there is a healing item active. 
    1. MoerasGrizzly
      MoerasGrizzly
      • premium
      • 0 kudos
      Yup have the same issue.
  6. DEATHSHOCK
    DEATHSHOCK
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    • 5 kudos
    Does the companion limit mechanic lock you out of doing quests like Birds of a Feather?

    EDIT: Nevermind just saw that it's borked.
  7. MysteriousMrLOL
    MysteriousMrLOL
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    • 14 kudos
    What version of VW is this from. Fairly new im guessing since it has ini files right? 

    Will you be fixing the Charisma Affects Party Size mod? That one is basically the one I want the most lol. If you do will you make a TTW patch for it?

    If you can get Charisma Affects Party Size to work could you add a perk just like CCO magnitic personality? I think that perk is really good for a Charisma based party system like that. 

    One more thing. I feel like I bugging ya... but could you make a stand alone version of the VW's Computer Whiz and Infiltrater perks? 

    Thanks for making what you have so far.
    1. Demorome
      Demorome
      • member
      • 111 kudos
      This was from version 4.9, I just added INI files cuz I felt like doing something extra. I suppose I should check if anything has changed since then. I will also try to recreate the party size thing this week, with an optional Magnetic Personality-like perk. I'll also be looking into making a standalone version of those perks, thanks for the suggestion.
  8. AVeryUncreativeUsername
    AVeryUncreativeUsername
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    You should update the description. Remember that I changed Misc. Stewie INI Tweaks to Misc. Stewie Gamesetting Tweaks.
    1. Demorome
      Demorome
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      • 111 kudos
      Righteo.
  9. TedKordBlueBeetle
    TedKordBlueBeetle
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    • 6 kudos
    Does the perception one have any compatibility issues?
    1. Demorome
      Demorome
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      • 111 kudos
      It shouldn't, since it just adds hidden perks to the player, and the conditions for weapon types don't actually require to check every weapon (since weapon types can just be checked by getting the current equipped weapon, ensuring compatibility). It might not function as intended if you have another mod that does something similar, I suppose.
  10. Shenbet
    Shenbet
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    • 1 kudos
    Deadly Radiation doesn't look like its reducing my health at all. Checked pip boy and it didn't say my HP was any different and damage isn't reflected on my HP meter
    1. Demorome
      Demorome
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      • 111 kudos
      Thanks for the report, I'll look into it.
      EDIT: Yep, looks like it's broken on my end too. Time 2 fix.
    2. Demorome
      Demorome
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      • 111 kudos
      Turns out I just didn't know how to properly package INI folders. Fix should be uploaded pretty soon.
      EDIT: Fixed. Thanks for the bug report.