Fallout New Vegas
0 of 0

File information

Last updated

Original upload

Created by

Nehred

Uploaded by

Nehred

Virus scan

Safe to use

23 comments

  1. Nehred
    Nehred
    • premium
    • 497 kudos
    Locked
    Sticky
    As of version 2.0, PipBoys to the People has been removed. I might upload a NVSE version (which add the pip-boys via script for compatibility with NPC editing mods) or not, TBD.

    In the meanwhile, use the original mod:

    PipBoys to the People
  2. Back2friday
    Back2friday
    • member
    • 2 kudos
    Weird it used to work, but now CTD before im on the main menu. Deleting this mod fixes it. It used to work so idk whats wrong
    1. Nehred
      Nehred
      • premium
      • 497 kudos
      Works fine for me, tried both versions (if you were using the No Plugin version try the Plugin one). Make sure NVSE and required plugins are up to date and check that you don't have a mod that affect the glove maybe the conflict is there and it's causing the crash.
    2. gibbothegracious
      gibbothegracious
      • supporter
      • 6 kudos
      I'm also getting this crash upon loading a save or starting a new game! please keep us updated as I have yet to be able to figure out which mod is causing it

      edit 2: nvm havent fixed it yet
    3. Nehred
      Nehred
      • premium
      • 497 kudos
      See if you have any other mod that affect the glove (some Power Armors mods do), and try disabling them.

      And launch the game with just my mod enabled so we can be sure it's responsible of the issue.
  3. Meatballis1
    Meatballis1
    • member
    • 1 kudos
    Safe to update?
  4. carxt
    carxt
    • premium
    • 439 kudos
    The crash wasn't caused by RemoveItem, Nehred, it was calling GetItemCount on a reference without a container entry. So the game will still crash with this update.
    1. Nehred
      Nehred
      • premium
      • 497 kudos
      Is there a function to check that? Also I never had any crash on my end so if you could tell me a way to replicate this issue.
  5. KrazzyKlown
    KrazzyKlown
    • member
    • 21 kudos
    Anyway you could make this mod add the glove of the armor worn to the right hand on weapons like spiked and brass knuckles?
    1. ScottMemelord
      ScottMemelord
      • member
      • 23 kudos
      Yeah, only thing that bothers me. lmao. Otherwise I love this mod.
    2. Nehred
      Nehred
      • premium
      • 497 kudos
      Hi, sorry for the late reply (if ScottMemelord hadn't replied I would've never seen this comment lol). I searched a bit but unfortunately didn't find a viable solution, the brass kuckles for example have a right hand in its model:
      
      Which replaces the gloved hand that's why only the left one has a glove, I tried hiding it but it just make the hand invisible in-game. Maybe a model maker would know what to do but I feel like every unarmed weapons models will need to be edited.
    3. ScottMemelord
      ScottMemelord
      • member
      • 23 kudos
      Well, shit.
  6. deleted152205328
    deleted152205328
    • account closed
    • 0 kudos
    actually something useful lmao
  7. theycallmevault
    theycallmevault
    • supporter
    • 0 kudos
    really good mod. use it all the time with no issues besides my own mods that are based around having the glove. thank you
  8. deleted62017226
    deleted62017226
    • account closed
    • 0 kudos
    Thank you, I am very pleased with your work. Adamowicz's concepts is incomparable and interestingly fit into the Fallout setting, I like it, but from the aesthetic side, this stupid glove more often spoiled the design of costumes. To be honest, I would even put your modification in the category of fixes in this regard.
    Besides, for the first time I see that script extender allows the game to work with decompiled scripts, directly from text files. The possibilities added by modders and the ways in which talented people use them are truly exciting.
  9. Rudyalo
    Rudyalo
    • supporter
    • 6 kudos
    Great mod
  10. Elitechief6503
    Elitechief6503
    • member
    • 0 kudos
    Fantastic mod! Thank you!
  11. ooon001ooo
    ooon001ooo
    • member
    • 0 kudos
    Is the main file for the player and NPC, becouse it wants me to disable the other one (depending on who is after the rule in mod manager)?
    1. Nehred
      Nehred
      • premium
      • 497 kudos
      Only one plugin is needed. One is for vanilla FNV the other for TTW. Then you have optional plugins that add Pip-Boys (but no
      glove) to some NPCs, if you choose one of the optionals then the main file is not needed.