As of version 2.0, PipBoys to the People has been removed. I might upload a NVSE version (which add the pip-boys via script for compatibility with NPC editing mods) or not, TBD.
Works fine for me, tried both versions (if you were using the No Plugin version try the Plugin one). Make sure NVSE and required plugins are up to date and check that you don't have a mod that affect the glove maybe the conflict is there and it's causing the crash.
I'm also getting this crash upon loading a save or starting a new game! please keep us updated as I have yet to be able to figure out which mod is causing it
The crash wasn't caused by RemoveItem, Nehred, it was calling GetItemCount on a reference without a container entry. So the game will still crash with this update.
Hi, sorry for the late reply (if ScottMemelord hadn't replied I would've never seen this comment lol). I searched a bit but unfortunately didn't find a viable solution, the brass kuckles for example have a right hand in its model:
Which replaces the gloved hand that's why only the left one has a glove, I tried hiding it but it just make the hand invisible in-game. Maybe a model maker would know what to do but I feel like every unarmed weapons models will need to be edited.
Thank you, I am very pleased with your work. Adamowicz's concepts is incomparable and interestingly fit into the Fallout setting, I like it, but from the aesthetic side, this stupid glove more often spoiled the design of costumes. To be honest, I would even put your modification in the category of fixes in this regard. Besides, for the first time I see that script extender allows the game to work with decompiled scripts, directly from text files. The possibilities added by modders and the ways in which talented people use them are truly exciting.
Only one plugin is needed. One is for vanilla FNV the other for TTW. Then you have optional plugins that add Pip-Boys (but no glove) to some NPCs, if you choose one of the optionals then the main file is not needed.
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In the meanwhile, use the original mod:
PipBoys to the People
edit 2: nvm havent fixed it yet
And launch the game with just my mod enabled so we can be sure it's responsible of the issue.
Which replaces the gloved hand that's why only the left one has a glove, I tried hiding it but it just make the hand invisible in-game. Maybe a model maker would know what to do but I feel like every unarmed weapons models will need to be edited.
Besides, for the first time I see that script extender allows the game to work with decompiled scripts, directly from text files. The possibilities added by modders and the ways in which talented people use them are truly exciting.
glove) to some NPCs, if you choose one of the optionals then the main file is not needed.