Fallout New Vegas
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migck

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miguick

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18 comments

  1. Mrmuggyman3000
    Mrmuggyman3000
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    this seems to effect reverse pickpocketed c4 charges, i can no longer detonate them
    1. miguick
      miguick
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      I can't replicate, reverse pickpocketed C4 detonates fine on my end. Though I did find another bug
  2. daddymcboy
    daddymcboy
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    nevermind actually, the issue seems to have fixed itself?

    no clue why, but after reinstalling the mod for like the 5th time, it just works now

    not gonna question it, bethesda is just like this i guess, nice mod now that it works 
  3. daddymcboy
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    not sure if this'll get a response

    but when i used this mod, not only did it not detonate satchel charges, but it stopped detonating c4 too?

    enabling this mod seems to just make detonators not work at all in my case, thankfully this was fixed by simply disabling this mod, which allowed detonators to work as intended at the very least 
  4. PlatinumShad0w
    PlatinumShad0w
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    Is there an easy way to  make this compatible with Yukichigai's tweak (present in Unofficial Patch Plus I believe) that makes Loyal's Detonator function like a regular detonator when you aren't using it to deploy the ballasts in Volare?


    Edit: Sorry, should've just tried it in-game first. If I am correct, I think the script changes Loyal's Detonator to a regular compatible Detonator after it's initial function is complete?
    1. miguick
      miguick
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      Exactly
    2. PlatinumShad0w
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      Thank you! This mod was exactly what I needed for my explosives-focused character. It made no sense that detonators could only trigger C4 and not satchel charges, for example.
  5. miguick
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    I've moved changes to Two-Step Goodbye here

    This mod is now all about the detonator
  6. LFOxidizer
    LFOxidizer
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    Is this compatible with mods that also make the Two-Step Goodbye utilize the player's Explosives skill? I have another mod (I believe it's Unofficial Patch Plus) that also adds the same feature, but I'm more interested in this one because of how the fist checks to see if allies will be caught in the blast or not. Issue is, Unofficial Patch Plus also adds a ton of other goodies...
    1. miguick
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      I was the one who submitted that feature to UP+, check its readme, I'm in the credits.

      Indeed I've made an updated version here, and I believe it should work fine if you load this after UP+.
  7. MrCrustaceanTheThief
    MrCrustaceanTheThief
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    why is there a picture of two step goodbye
    1. LFOxidizer
      LFOxidizer
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      Because it also buffs the Two-Step Goodbye?
  8. Ghost8919
    Ghost8919
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    Does this edit the script, or does it change the script that the detonator uses?

    Would this be compatible with mods that add in additional detonators, as long as the new detonator is basically a copy paste with a new model, and uses the same script?
    1. miguick
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      It edits the vanilla DetonatorOnFire script, any extra detonators using it will work with this mod
    2. Ghost8919
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      Cash money!
  9. frostvlad13
    frostvlad13
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    Does this work with your other mod, Sticky Bombs and Ammo?
    1. miguick
      miguick
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      Indeed
  10. Slartiblarghfast
    Slartiblarghfast
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    miguick, pls. I can't keep up with all this content.