but when i used this mod, not only did it not detonate satchel charges, but it stopped detonating c4 too?
enabling this mod seems to just make detonators not work at all in my case, thankfully this was fixed by simply disabling this mod, which allowed detonators to work as intended at the very least
Is there an easy way to make this compatible with Yukichigai's tweak (present in Unofficial Patch Plus I believe) that makes Loyal's Detonator function like a regular detonator when you aren't using it to deploy the ballasts in Volare?
Edit: Sorry, should've just tried it in-game first. If I am correct, I think the script changes Loyal's Detonator to a regular compatible Detonator after it's initial function is complete?
Thank you! This mod was exactly what I needed for my explosives-focused character. It made no sense that detonators could only trigger C4 and not satchel charges, for example.
Is this compatible with mods that also make the Two-Step Goodbye utilize the player's Explosives skill? I have another mod (I believe it's Unofficial Patch Plus) that also adds the same feature, but I'm more interested in this one because of how the fist checks to see if allies will be caught in the blast or not. Issue is, Unofficial Patch Plus also adds a ton of other goodies...
Does this edit the script, or does it change the script that the detonator uses?
Would this be compatible with mods that add in additional detonators, as long as the new detonator is basically a copy paste with a new model, and uses the same script?
18 comments
no clue why, but after reinstalling the mod for like the 5th time, it just works now
not gonna question it, bethesda is just like this i guess, nice mod now that it works
but when i used this mod, not only did it not detonate satchel charges, but it stopped detonating c4 too?
enabling this mod seems to just make detonators not work at all in my case, thankfully this was fixed by simply disabling this mod, which allowed detonators to work as intended at the very least
Is there an easy way to make this compatible with Yukichigai's tweak (present in Unofficial Patch Plus I believe) that makes Loyal's Detonator function like a regular detonator when you aren't using it to deploy the ballasts in Volare?
Edit: Sorry, should've just tried it in-game first. If I am correct, I think the script changes Loyal's Detonator to a regular compatible Detonator after it's initial function is complete?This mod is now all about the detonator
Indeed I've made an updated version here, and I believe it should work fine if you load this after UP+.
Would this be compatible with mods that add in additional detonators, as long as the new detonator is basically a copy paste with a new model, and uses the same script?