Any chance this mod can swap out the movement speed bonus to carry capacity (making him a bit of a mule)? +50 carry for his own weight potentials. Maybe even give the movement speed bonus to all the brains (although, it mostly just gets the dog killed...)?
didnt work for me, when you speak to doctor henry after collecting all the brains......... nothing happens..... no fade to a black screen or anything to signify that the quest was updating or anything..... did the usual, cross checked all mods, load order, etc etc.....guessing the trigger was lost along the way somehow... ill let the big brain guys figure this out.
Out of curiosity, how does this affect the ending slide? Will it go with what brain you completed the quest with or whatever brain he's currently got swimming in his brain juice when you trigger them?
Yeah I should have made the sonic bark optional, but I wanted to try out implementing it.
I do like the idea of the OWB sonic emitter upgrades applying to Rex though. So I'll separate the sonic bark thing into an optional file, and upgrade it there.
Wait to be this guy, but would it be possible to get a version that just allows the brainswap? Normally, I strip out features I don't want from mods myself, but I'm still pretty much a novice, and I'm worried I'd screw something up with this one.
If it's too much work, don't worry about it, obviously. Just a simple question on my end.
You're throwing out one game changing mod after another. If he has a sonic bark and can be operated on any time, do you think you could combine that with OWB and have the bark effects change based on whatever sonic emitter upgrade youre willing to give rex?
...If that would be possible could you have the 3 fiend bosses brains impanted with various effects if you have wild wasteland... wow that got weird quick
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Just don't change his brain after you get one.
I do like the idea of the OWB sonic emitter upgrades applying to Rex though. So I'll separate the sonic bark thing into an optional file, and upgrade it there.
If it's too much work, don't worry about it, obviously. Just a simple question on my end.
If he has a sonic bark and can be operated on any time, do you think you could combine that with OWB and have the bark effects change based on whatever sonic emitter upgrade youre willing to give rex?
...If that would be possible could you have the 3 fiend bosses brains impanted with various effects if you have wild wasteland... wow that got weird quick