Fallout New Vegas

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Sebastjin

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Sebastjin

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11 comments

  1. Monarch4Ever
    Monarch4Ever
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    No matter which version I choose, I don't have any emblems on dufflebags.
    The textures itself are there, but there aren't any of emblems like WestTek, USA, AVE etc.
    Same was for the original mod.
    EDIT: Looks like a have an emblem. but it's always turned down, you can see just a portion of it. Does that depend on something?
    1. Sebastjin
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      The emblems are only present on one side of the bag, so perhaps all your bags have been placed face down?
  2. KenTanRandomYT
    KenTanRandomYT
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    this goes well with the duffle bag with guns backpack, thanks
  3. Jokroast
    Jokroast
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    does this come with horse armor DLC
  4. Brokenjaws
    Brokenjaws
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    I came across a bug on your mod man, i think you have to check this out. I bought a duffle bag on Chet's store. But as it turns out, the bag is made of nylon, not canvas. Is there a way to get a full refund from this trader?
    1. Sebastjin
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      A message from Chet to his most loyal customer :
      Hello Courier Six,
      We are sorry that you aren't happy with the bag. The bag shown in my vendor inventory was a prototype and was too expensive to make.
      We aren't planning on doing anything about it.
      Beth... No, Chet Gear Store Support - Mojave Wasteland.
  5. RentedJayhawk
    RentedJayhawk
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    I swear, if these ship in nylon, I want a refund.
  6. braderhood
    braderhood
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    i hope these aren't nylon
  7. SciRika
    SciRika
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    A nice upgrade from your original, could benefit from a normal map though. (Also you applied the canvas texture over the metal rings.)
    1. Sebastjin
      Sebastjin
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      Picky aren't you, heh.
      Yes, I've chosen to avoid the normal maps this time as they often show up too 'shiny' or with weird effects in other peoples games - perhaps because of differing ENBs or specularity settings.
      I will try and do something about the metal rings and normal maps.

      Edit: V1.2 available now.
    2. SciRika
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      Hm... I looked at the vanilla normal vs your original and the specular is much darker for the vanilla one, like, the canvas parts are as lightly colored as the metallic bits are in the vanilla one. So that would probably be the source of the shiny issues. Just upscaling that and slapping it on top of a normal map with the canvas-y bumps applied.

      That said, ENB just outright break the game's shaders, so the people using them shouldn't complain if things end up looking weird.