Yes i do think it effect the lore of the original story but i paid this so many times i wanted to attempt to refresh it into almost a player home world haha, Thats part of why i am going to do it in sections instead of all in one file so you can just turn them on as you complete the areas in your playthrough. thanks for the interest and i just added some more in 0.2a! i also wanna make the weather a little darker but not quite as gloomy as the original....
How do I change this mod to keep the cleaned up grounds and buildings, but ditch the happy sky? I want a cleaner Sierra Madre, but still the same red, oppressive sky. Someone made a mod that just cleans the ground, but it doesn't work. What do I need to change in this mod to get the old sky and lighting back? Thank you
This mod looks incredibly nice and romantic. I would keep it installed if there weren't some error messages in falloutnv_error.log. I tried to set the scripts to record flag "Initially Disabled" in FNVEdit, though this didn't help.
This is reverse-cursed - like seeing something that's supposed to look horrid just look ok. Anywho, this is really cool - breaks the lore but that's not the point :)
I can definitely see youtubers using this for skits or something
This would be neat if it was made to look as if the NCR and Crimson Caravan were jointly working together to establish a new sort of massive trading hub. On one hand, it would be pretty interesting to have around as an NCR player, while on the other, it would be a new place to "cleanse of degenerates"(lol) if you're Legion with new enemies littering the landscape.
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In any case this looks very interesting.
I can definitely see youtubers using this for skits or something