Fallout New Vegas
0 of 0

File information

Last updated

Original upload

Created by

SHAD0WC0BRA

Uploaded by

SHAD0WC0BRA

Virus scan

Safe to use

Tags for this mod

6 comments

  1. metaraseru
    metaraseru
    • member
    • 0 kudos
    Any chance we can get a compatibility version to work with Weapon Mods Expanded - OWB to allow for the added 3rd mod?

    https://www.nexusmods.com/newvegas/mods/39651?tab=description
  2. shulme
    shulme
    • member
    • 4 kudos
    Neat. I couldnt find the clipboard, though, even with my wide-range auto-loot, and had to add it by item browser. From my in-game testing at the gun range, looks like the first blaster fires faster and is more accurate, with the second blaster being less accurate, but less expensive to shoot in terms of energy ammo economy, and with a higher crit chance. Did you remember to add the weapons to all relevant perk formlists like Laser Commander and such?
    1. SWAGAMESH
      SWAGAMESH
      • supporter
      • 17 kudos
      Is it a laser weapon though?
      It seems more in line with Alienblasters, mostly because of the projectile... Also LAER isnt in any perk formlist too since there is none for electric weapons.
      It is a really cool idea and from what I've seen so far has been really well implemented. Great job.

      Is there maybe a mod that changes the area of x-8? Maybe have it just be convertable at any time with higher skill requirements, as a new file.
    2. SHAD0WC0BRA
      SHAD0WC0BRA
      • premium
      • 67 kudos
      That's odd, the clipboard was there for me even though I had already been to the location. It is my understanding that if you have already visited a location in a particular save, items that are changed or added by mod may be wonky on that save.

      I added it to the relevant form lists, including EnergyWeapons and ExplodesGasTrapsOnHit, but it's not considered a laser or plasma weapon. It falls into the same family as the Alien Blaster.
    3. shulme
      shulme
      • member
      • 4 kudos
      Good to know. In my game, there's a bright red error triangle where it should be (LIGHT version), but I can just give myself the relevant item so im not too chuffed about it.
    4. SHAD0WC0BRA
      SHAD0WC0BRA
      • premium
      • 67 kudos
      If there's a bright red error triangle, that's a mesh error, and it happened because I did the clipboard stuff first, got engrossed in all the weapon stuff, then forgot to package the clipboard's model and texture in the mod. Let me just update it and fix that...