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aitch-zed

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HeroinZero

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49 comments

  1. DVM20
    DVM20
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    I was looking to merge this mod into my main merge file, but when I tried to change MCM script to refference my merge mod, instead of the hz_Empty Clicks.esp , GECK said the script can't compile, because there's an error on line 35.

    Tried just adding a comment and still same error. Did I do something wrong? Am I missing any requirements to make GECK see there's no problem with the script? I have the geck extender installed

    EDIT: SCRIPTS: Script 'hzECMCMScript', line 35:Got empty string for variable name
    This is the line GECK gives me
    Another similar line around the 120th line

    EDIT2: I deleted those two lines and everything seems to working perfectly? 
    1. HeroinZero
      HeroinZero
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      In general you shouldn't just go and comment out/delete script lines left and right as it can lead to problems even if initially everything appears to work fine, it's kinda like randomly removing parts of a complex machinery

      Seems like some NVSE update made it more sensitive to syntax or maybe I've used some kind of compiling override back then and forgot about it, try placing "ref" of whatever is in place of it in quotes on every problematic line so it looks like this:
      SetEventHandler "OnActorUnEquip" hzECOnAUEScript "ref"::PlayerRefthis will likely solve your issue
    2. DVM20
      DVM20
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      It worked! Thank you very much, love the mod!
  2. 956785412
    956785412
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    I don't know if anyone else is having this issue, but I keep getting the empty clicks playing during normal firing sounds and I don't know why. It's particularly bad with automatic or fast firing weapons
    1. HeroinZero
      HeroinZero
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      Probably some mod conflict, if you can reliably trigger it try to figure out which one is causing the conflict by disabling a few mods at the time and checking in game
    2. 956785412
      956785412
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      My issue is that I don't really know which few mods to do that with. Guess I'll have to go in mod by mod across all of em at some point.
    3. darlingg
      darlingg
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      • 11 kudos
      Fastest is to disable half the mods and check if there's still a problem; then disable half of the half that had the problem, and so forth.
  3. Cuntsciousoul
    Cuntsciousoul
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    Question how do you bring back the menu back to mcm since my dumass curiosity got the best of me just to see what happens if press the hide option just to see if there's a feature where to bring it back it but I see no option to do it... Please help I really wanna change my settings for this mod.
    1. HeroinZero
      HeroinZero
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      Hold h and z keyboard keys during game initial bootup (Bethesda logo etc.) until you hear a specific sound
  4. falloutandskyrim2323
    falloutandskyrim2323
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    Works good but far too loud
  5. Undercover11221
    Undercover11221
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    This is perfect to use with lStewieAl's bManualReload
  6. Dxthwxvx
    Dxthwxvx
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    • 4 kudos
    Flantastic, I love mods that add little details like this, you don't know how much you need 'em until you find 'em. 
  7. Cloudisms
    Cloudisms
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    • 5 kudos
    I really love the laser sound :)
  8. ShawnAdam8276
    ShawnAdam8276
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    • 31 kudos
    Excellent mod!
  9. deleted41141870
    deleted41141870
    • account closed
    • 2 kudos
    Works even better with manual reloads from stewie tweaks. You'll hear the new sounds more when in tense combat encounters.
    1. Maxime117
      Maxime117
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      • 11 kudos
      Get Low-Ammo Warning Sounds as well ;)
  10. NIKSEEN
    NIKSEEN
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    • 2 kudos
    Really love this mod. Just adds another small flavour of immersion to the game.