For anyone having lag and longer cell loading and would like to fix it:
I actually found a fix that doesnt really reduce quality. At least none that I would notice. I am not sure if this is the cause but these loading screen textures here are at 1920x1080 resolution. While vanilla loading screens are in 2048x1024 resolution. I dont know if the engine has problems with the resolution of these or if its something about the compression or whatever. But I found a new fix without quality loss. Use a image viewer and editor tool named XnView and batch resize all textures from 1920x1080 to 2048x1024. This fixes all the lag! This took like 45 Minutes for all textures, which is really long but it works and it also doesnt seem to change anything about the DDS compression or quality. At least none that I noticed. So to me it really looks like the engine just doesnt like the loading screens in anything but 2048x1024. Maybe it has to dynamically resize them on each load, which causes this stutter. But I am not much into the texture and engine knowledge so maybe I talk crap.
EDIT: I also noticed that many loading screens are incorrectly named and dont replace all of the TTW loading screens, which means you might still get a few vanilla TTW loading screens sometimes. The problem is mainly with the loading screen TTW folder directory. I was able to fix it by renaming them. I might just upload a fixed version with no more laggy loading and the loading screens being properly named and in the right directories. Unless the author of the mod has a problem with this.
EDIT2: Well ok, here I uploaded my fixed version: http://www.mediafire.com/file/7whlenglml22pnc/Consistent_Loading_Screens_TTW_Fixed.7z/file
Late reply aswell, but yes. You can find an image called loading_background.dds in the mod's files that has the mod's overlay with an empty background.
This is some truly excellent work, but don't you think it's redundant to have two different "Please stand by" screens in the intro slideshow? I would've put the Bethesda Game Studios logo in place of the second "Please stand by" screen, seeing as they developed the Fallout 3 half of Tale of Two Wastelands.
I guess you already beat me into asking the same question. I'd suggest also replace the former "Please Stand By" screen with the legal info combined from Fallout 3 and New Vegas instead.
It takes about 3~4 seconds for game to respond after interacting with cell changing (eg, Fast Travel). After the delay, the game starts loading assets. Without this mod, game starts loading cell assets immediately upon cell change instruction.
I tried this tool you mentioned but it doesn't seem to do much for me. Weirdly enough it also says Fix Bad Size for some textures for me but it made it from 2025 to 2755kb or something like that which means its even worse and bigger now? How do I have to set this program up?
EDIT: Oh so I guess you selected resize > 1024. Now I have them the same size. However, these loading screens still cause stutter and long loading lag when being used. Why is that? I use different ones now, found some other TTW loading screens that have the same resolution but run fine and dont cause lag. Something must be wrong with this consistent loading screens mod. I would love to use these, but only if the lag is fixed.
I use the Morrowind Nexus' version of Ordenador_0_6_1., https://www.nexusmods.com/morrowind/mods/32675?tab=files, with the following settings, with only 'Textures' active (the others only apply to Morrowind):
If no mask in image, compress to: DXT1c If mask in image is 1bit, compress to: DXT3 If mask in image is translucy, compress to: DXT3 Delete BMP or TGA, if was DDS that same name (unusedes) Resize Texture, if not lost quality (invisibles, fills, patterns, quadruplicates)
All other settings are turned off. I don't messing with the Extra Options menu. I do my compressions in a standalone Project folder with the texture folder, so I don't waste time compressing an entire game's worth of files.
If it was running correctly every file should be reduced from 2025Kb to 682Kb. Any other outcome means something is set wrong. I've been using this program for years and it's always made my Morrowind, Oblivion, FO3 and NV running smoother by allowing the games to work less hard due to smaller texture files.
Hope these less vague instructions help more than my earlier ramblings.
Thanks for the instructions. Now it works for some reason. Not sure if that newer Ordenador version doesnt work or if I just used the wrong settings. Probably later. No more loading stutter now! However, the loading screen texture quality definitely takes a hit with your solution. They are still a tad better than vanilla but definitely no more as crisp as before. I guess it reduces the resolution or something. Then again I rather have no long loading and stutter, than crisp quality and seeing as there are no better TTW friendly loading screen textures that actually replace ALL the loading screens, I just stay with this mod here until there should ever be something better. Maybe the author could look into this loading screen stutter problem? I dont know why his textures have this problem, other HD loading screen replaces dont stutter so I dont know why his loading screens do. Shame since these are the best and most consistent I have seen so far.
EDIT: I actually found a different fix that doesnt really reduce quality. At least none that I would notice. I am not sure if this is the cause but these loading screen textures here are at 1920x1080 resolution. While vanilla loading screens are in 2048x1024 resolution. I dont know if the engine has problems with the resolution of these or if its something about the compression or whatever. But I found a new fix without quality loss. Use a image viewer and editor tool named XnView and batch resize all textures from 1920x1080 to 2048x1024. This fixes all the lag! This took like 45 Minutes for all textures, which is really long but it works and it also doesnt seem to change anything about the DDS compression or quality. At least none that I noticed. So to me it really looks like the engine just doesnt like the loading screens in anything but 2048x1024. Maybe it has to dynamically resize them on each load, which causes this stutter. But I am not much into the texture and engine knowledge so maybe I talk crap.
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Or go to the Wasteland Survival Guide discord and download it.
I actually found a fix that doesnt really reduce quality. At least none that I would notice. I am not sure if this is the cause but these loading screen textures here are at 1920x1080 resolution. While vanilla loading screens are in 2048x1024 resolution. I dont know if the engine has problems with the resolution of these or if its something about the compression or whatever. But I found a new fix without quality loss. Use a image viewer and editor tool named XnView and batch resize all textures from 1920x1080 to 2048x1024. This fixes all the lag! This took like 45 Minutes for all textures, which is really long but it works and it also doesnt seem to change anything about the DDS compression or quality. At least none that I noticed. So to me it really looks like the engine just doesnt like the loading screens in anything but 2048x1024. Maybe it has to dynamically resize them on each load, which causes this stutter. But I am not much into the texture and engine knowledge so maybe I talk crap.
EDIT: I also noticed that many loading screens are incorrectly named and dont replace all of the TTW loading screens, which means you might still get a few vanilla TTW loading screens sometimes. The problem is mainly with the loading screen TTW folder directory. I was able to fix it by renaming them. I might just upload a fixed version with no more laggy loading and the loading screens being properly named and in the right directories. Unless the author of the mod has a problem with this.
EDIT2: Well ok, here I uploaded my fixed version:
http://www.mediafire.com/file/7whlenglml22pnc/Consistent_Loading_Screens_TTW_Fixed.7z/file
It takes about 3~4 seconds for game to respond after interacting with cell changing (eg, Fast Travel).
After the delay, the game starts loading assets.
Without this mod, game starts loading cell assets immediately upon cell change instruction.
Fix Bad Size => DXTIc = [texture file] (2025Kb => 682Kb)
Performance improved significantly after compression.
EDIT: Oh so I guess you selected resize > 1024. Now I have them the same size. However, these loading screens still cause stutter and long loading lag when being used. Why is that? I use different ones now, found some other TTW loading screens that have the same resolution but run fine and dont cause lag. Something must be wrong with this consistent loading screens mod. I would love to use these, but only if the lag is fixed.
If no mask in image, compress to: DXT1c
If mask in image is 1bit, compress to: DXT3
If mask in image is translucy, compress to: DXT3
Delete BMP or TGA, if was DDS that same name (unusedes)
Resize Texture, if not lost quality (invisibles, fills, patterns, quadruplicates)
All other settings are turned off. I don't messing with the Extra Options menu. I do my compressions in a standalone Project folder with the texture folder, so I don't waste time compressing an entire game's worth of files.
If it was running correctly every file should be reduced from 2025Kb to 682Kb. Any other outcome means something is set wrong. I've been using this program for years and it's always made my Morrowind, Oblivion, FO3 and NV running smoother by allowing the games to work less hard due to smaller texture files.
Hope these less vague instructions help more than my earlier ramblings.
EDIT: I actually found a different fix that doesnt really reduce quality. At least none that I would notice. I am not sure if this is the cause but these loading screen textures here are at 1920x1080 resolution. While vanilla loading screens are in 2048x1024 resolution. I dont know if the engine has problems with the resolution of these or if its something about the compression or whatever. But I found a new fix without quality loss. Use a image viewer and editor tool named XnView and batch resize all textures from 1920x1080 to 2048x1024. This fixes all the lag! This took like 45 Minutes for all textures, which is really long but it works and it also doesnt seem to change anything about the DDS compression or quality. At least none that I noticed. So to me it really looks like the engine just doesnt like the loading screens in anything but 2048x1024. Maybe it has to dynamically resize them on each load, which causes this stutter. But I am not much into the texture and engine knowledge so maybe I talk crap.