Fallout New Vegas
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SHAD0WC0BRA

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SHAD0WC0BRA

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17 comments

  1. cant get the pistol beams to work with the solo install or the regular also using the rifle mod and that ones lasers work fine
  2. EmperorLondoMollari
    EmperorLondoMollari
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    [DELETED MESSAGE]
  3. deleted74599013
    deleted74599013
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    first off, I want to say I love this mod, and it will be a permanent part of my LO for, well until FNV 2 releases (or F4-NV comes out) 

    but second, I was wondering if maybe you can offer different color options, I would do it myself but making/editing projectiles in the GECK/gamebryo is a pain and a half in the ass

    thank you in advance
    1. SHAD0WC0BRA
      SHAD0WC0BRA
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      I have some more beams here if you wanted to put something together.
  4. Madnoid82
    Madnoid82
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    Could you please do another recharger pistol mod and have it shoot green plasma instead please? I'd be very grateful. Thank you.
  5. ZxAsriel
    ZxAsriel
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    * Buys a recharger rifle from chet
    * Game starts dying
  6. DreyaFX
    DreyaFX
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    quick question: how would this play with Roy''s Weapon Retexture Project (WRP)? compatible or not?
    thanks in advance. i'm trying to come up with a new load order that doesn't include WMX or WAR, and would rlly like to make this mod part of my experience
    1. SHAD0WC0BRA
      SHAD0WC0BRA
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      Are you talking about Millenia's WRP? If so, I don't think it makes any changes to the Recharger Rifle or Recharger Pistol at all and thus should work fine.
    2. DreyaFX
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      my bad, i was very high when i made my prior post!!!
      i meant the Weapon Mesh Improvement Mod, or WMIM (https://www.nexusmods.com/newvegas/mods/65052)
    3. SHAD0WC0BRA
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      It's incompatible because that mod's plugin alters the Recharger Rifle and Recharger Pistol. I'm not really sure why either because it does some odd stuff like increasing the value, critical damage, etc. (of the Recharger Rifle specifically).
  7. ShirtlessPants
    ShirtlessPants
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    Would you be fine if I made a version of this mod that adds the projectile and effects through NVSE to avoid file conflicts? I'd like to use this mod but it's incompatible with something like Weapons Mod Expanded. Or a direct edit to the .esp to make them compatible.
    1. SHAD0WC0BRA
      SHAD0WC0BRA
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      Please go ahead. Note that this mod also alters the critical effects and impact datasets of the weapons. I will definitely link to it on the details page.
    2. ShirtlessPants
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      I was aware of the added effects for the criticals and impact data sets though NVSE sadly lacks a command to include them in a weapon's data. I'm looking into setting up an .esp patch to include them alongside the script for the beam colors. I'm also in the process of contacting Antistar to get the permissions to use his files in WMX to create the patch.
    3. SHAD0WC0BRA
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      I have used one for critical effects, SetWeaponCritEffect, after I was made aware of it for another mod of mine that gives the AER14 Prototype and Sprtel-Wood 9700 a green critical disintegration effect.
  8. adamoffthepack
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    the beam is still red im using your rebalanced version of the rifle
    1. SHAD0WC0BRA
      SHAD0WC0BRA
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      Do you have any other mods installed that alter the Recharger Pistol? Also, if you're talking about the Recharger Rifle, you need to use a particular version of it (from its files page). I can't make two plugins that edit the same weapon because they'll conflict.
    2. adamoffthepack
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      alright i got it i was talking about rifle i see it in the optional section of the rifle mod page