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Wombat

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Woooombat

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156 comments

  1. OddlySenpai
    OddlySenpai
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    Hey so unfortunately, deleting the other meshes and textures and leaving only the "deathclaw_infant.nif" & "deathclaw_baby_nif" files seems to break the mod, for one it crashes my game on load presumably because I quicksaved right next to a dead deathclaw, and after reloading to a previous save that's from a distance, the deathclaws only appear as giant Exclamation Signs. It's a great mod and this used to work in the past but idk if anything changed to cause this.
    1. OddlySenpai
      OddlySenpai
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      For the record,I'm basing this entirely off that short clip from Mutant Mods video where he deletes every other file except for those two. If I'm supposed to leave certain files alone or delete other ones, he did not make that clear.
    2. ThorinStahlhaut
      ThorinStahlhaut
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      Might be an bit late, but keep any mesh that has 'skeleton' in it's name too. (so skeleton.nif, skeleton_deathclaw.nif and so on)
      DON'T remove the NVSE folder.
      In textures keep at least the 'deathclaw_infant.dds' or the infants will lack textures (if you use another retexture mod you can delete the other textures, or let the retexture mod override them if you have the space, IF you don't use an retexture mod keep the other textures as they are good quality)

      If you delete the 'skeleton' meshes the NVSE script will fail to find the required meshes and cause the 'missing mesh-red Exclamation Signs' you've encountered and if you lack the texture folder the infant lacks textures.

      That clip from MM isn't very informative and lacks half the actual info to work tbh.
  2. BiteOf1987
    BiteOf1987
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    Anyone know how to only install the baby models? I managed to do it but I am afraid that I did something wrong, I noticed a missing creature icon so Maybe it is just a monster mod lite bug
  3. aediH
    aediH
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  4. Ferretman1221
    Ferretman1221
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    Is there a way I can only use the model for the baby/infant Deathclaws?
    1. reptile644
      reptile644
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      A YouTuber called Mutant Mods shows how to do this in one of his mod showcases.

      Here's the video. Skip to 8:40.

  5. HYTEC113
    HYTEC113
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    Eyes dissapear on the Mother, Young, and Children Deathclaws, instead showing pure darkness.
    1. dogidogi32
      dogidogi32
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      Same problem for me
    2. dogidogi32
      dogidogi32
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      Turns out that those eyes are intended and were changed in the latest update, it's just that the screenshots arent updated yet
  6. Mabra51
    Mabra51
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    Goofy ass deathclaws.
  7. Cubezies
    Cubezies
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    these mfs are so goofy and i love them
  8. CryoStrider
    CryoStrider
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    Would it be too much to ask for a version of this that only affects the Baby/Young Deathclaws, but leaves the adults unchanged?
    Not that these models are bad or anything, but the vanilla Deathclaw design makes me feel a sense of terror that very few monsters in video-games manage to replicate, I absolutely love them. I just wish the Baby and Young variants looked a bit more distinct instead of basically just lazy downscales, which is a problem that this mod does a great job at addressing.
    1. RuneMars
      RuneMars
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      This video by mutant mods explains how to do what you're asking for: https://youtu.be/2a7Ne-soxdw?t=505
    2. CryoStrider
      CryoStrider
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      Thank you for the suggestion, but I couldn't achieve what I was looking for.
      I deleted all meshes and textures except for the baby and infant Deathclaws, but then they were left with black eyes which is inconsistent with the adults. I then deleted the textures as well and left only the models, but then the babies' textures completely glitched out on me and kept flickering to random purple and gray textures.
    3. ThorinStahlhaut
      ThorinStahlhaut
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      Keep the skeletons alongside the meshes shown in the video, also keep the 'deathclaw_infant.dds' texture as the vanilla game doesn't provide those
  9. Jayred97
    Jayred97
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    please make an alt file for just the baby and infant deathclaws, i mean no offence to you or your models, i'd like a more vanilla feel to my game but keep the model variation of the babies and infants.
    1. ThorinStahlhaut
      ThorinStahlhaut
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      If you're using an mod-manager, just hide the meshes so you only have the baby, infant and all skeletons.
      (if you want to also revert the skeletons you also need to edit the .txt file but I think thats not really necessary)
  10. NCRMechPilot
    NCRMechPilot
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    Really love the models, but am having an issue where the Young Deathclaws are using the Deathclaw mesh and the Babies are using the Young Deathclaw mesh.  Your mods are the only ones I have installed that change any meshs and Menaces seems to work fine. Was wondering if you, or anyone else, has expereinced a similar issue and what the fix might be.
    1. Woooombat
      Woooombat
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      Install Improved Console (NVSE) if you haven't, then go up to the deathclaws with the mismatched meshes. Open up the console and click on each, and enter "GBO". It'll return the baseform of the targeted deathclaw. Come back and tell me the baseforms.
    2. NCRMechPilot
      NCRMechPilot
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      Hey, sorry for late reply, but I just did a fresh install and it's working. Thanks anyway, for the help and the mod.