This mod removes dialog options for curing radiation and addictions: when talking to doctors, they will not offer rad or chem addiction removal. This increases game difficulty, so stay safe!
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Changelogs
Version 0.2.2
More accurate tracking of time
Debug trace in console ("SetDebugMode 1" to enable debug trace)
Version 0.2.1
Removed some remaining "Cure" dialog options from, e.g., Lt. Markland;
Version 0.2
Addictions to a substance wear off after 15 ingame days of abstinence from the addictive substance. New dependencies: NVSE + JIP
Version 0.1
Initial upload
There is no cure!
Arguably the most powerful creatures of the Mojave wasteland are doctors: they can simply magic away a deadly dose of radiation, or the most severe chem addiction for a handful of caps. As caps are easy to come by, it reduces the consequences of abusing chems or diving into irradiated water to almost nothing: just a trip to the nearby physician and you're good to go!
This is another take on the dangers of radiation and chem abuse: there will simply be no magical cure. In this reality of the wasteland, addictions are long to shake off and rads can only be cured by ingesting a... "healthy"... dose of RadAway.
On RadAway: yes, I'm aware that RadAway is also magical in a similar way to doctors, but I think this is part of the Fallout Lore, and is nowhere as powerful as doctors are since the player has to find the doses and stockpile as they can -- whereas doctors are just infinite mending machines. So RadAway is fine in my opinion. It's not a mod designed to be hardcore.
Gameplay changes
Doctors Doctors' dialog options have been reduced:
They will not offer purging radiation
They will not offer fixing a chem addiction
Please be aware that only vanilla doctors are covered. Doctors added by way of mod are not guaranteed to be covered.
Addictions In addition, addictions will now wear off after 15 ingame days of abstinence (this is true for all drugs and alcohol). If the addictive substance is taken before 15 ingame days, the period is reset to the full 15 ingame days.
Only vanilla addictive substances are covered by this (i.e. other drug-related mods won't be covered if there is no patch for them)
Dependencies and conflicts
Dependencies: NVSE and JIP (for the addiction wear-off system)
Conflicts: no conflicts per-se, but the addiction wear-off system may duplicate functionality from other drugs-related mods, e.g. CAM.
Bug reports
Please pop me a message if you find either:
a vanilla doctor that is still offering either chem addiction relief or rad purge.
a vanilla drug for which the withdrawal doesn't wear off after 15 days of abstinence.
Thanks!
Plans for future releases (but honestly I don't think I'll come around to doing this any time soon, if ever)
If the player is addicted to a substance, there could be an ingame period of time after which, if the player did not take that substance at all anymore, the addiction would be cured.
Some slow, gradual, rad elimination ? As there is already an ingame item for reducing rads (RadAway), maybe this isn't needed.