I am currently thinking of converting the other mod by TheFourWings known as, "The Institute - A Fully Voiced Quest Mod."
I know since that mod was made long before Fallout 4 came out, there are going to be major inconsistencies between the mod's lore & the official lore about the Institute.
That is why I will do my best to change some things about the mod. For example, the NPCs will be wearing Institute-themed clothing, the Tileset will be Institute-Colored, & other things will be changed to resemble the Institute we see in Fallout 4.
If anyone wants to see this mod converted, please go to this poll here to vote, so I can decide if it'll be worth the effort to convert it or not:
If it is at all possible (and I apologize if it's too much to ask) I would like FOOK from Fallout 3 converted. https://www.nexusmods.com/fallout3/mods/4448 The reason I want the mod converted is that it has many excellent changes to Fallout 3 (GOAT Answers, Brotherhood has T51-B, the T51-B in the Fort Constantine quest is replaced with T51-B medic, DLC delay and additions like Followers can join but they get trapped in the Pitt and full Tribal Power Armor + T51-B/Ashur Power Armor.) it's changes to quests/quest rewards and armors are most important being a FOOK mod it had a lot of weapons changes that I can understand if it's too much to convert (Also unnecessary additions such as the cyber-dog companion). Thank You
CyberNinjaZero, Unfortunately, I'm most likely not going to convert it, as it would be too complicated. Don't get me wrong, I love adding extra quest options & features to the game, as they're one of my favorite types of mods, but like I said above, it would be way too complicated.
CYBERNINJAZERO most of the power armor stuff can be found in this TTW mod i think https://www.nexusmods.com/newvegas/mods/65814 and theres a mod already for TTW dlc delay https://www.nexusmods.com/newvegas/mods/66690 its probably simpler to use these then to convert FOOK i assume
If I could make a request, Mr. Smith's Scrapyard was a great mod that could use conversion. The Dogmeat Leather Armor mod is also one I rather miss in TTW.
This is absolutely amazing piece of work!!! I can't find proper way to thank you. More to it, I would absolutely love to see the Institute being converted to TTW. Good luck with porting and I hope the conversion work would go smooth.
PS: In terms of other candidates for conversion there was very good mod adding stunning amount of content to FO3 (namely New York City). Attaching link here for english version: https://modgames.net/load/fallout3/kvesty/skryto_the_big_apple/23-1-0-19771
Why does nobody with mods like this say or tell how to install it I know it is a ESP so im like do we replace it most would say replace but do we install it next to the original
What I did was install the FO3 version into FNV with MO2, then replaced the ESP in that with this one, worked like a charm, up until Take it Back, where she follows you no matter what, which I don't think she's supposed to do.
Amanda's hair clips into her head leaving a large bald spot in the middle of her scalp. The problem persists through all the ESPs. I haven't seen any other glitches but the clipping is pretty annoying.
FYI this works just fine in 3.3.2. Only potential issue is the jackass at Paradise Falls not having the dialogue to free her from the cage if you didn't grab her as a companion when you left the vault. You can steal the keys from him or just additem them, however, and everyone will act as if you bought Amanda from the slavers. That's literally the only glitch I've come across.
And just FYI, you can change her hairstyle and haircolor in XEdit. You just have to download the latest version, and rename it FNVEdit instead of FO3Edit (or whatever the default name is). Then run it through MO2 tools as usual.
Hey so pretty big issue I'm trying to figure out, I did Operation Anchorage early in the game before I'd save Amanda from Paradise Falls and she spawned outside the DLC with the slave color on her despite me not saving her, trying to go to Paradise Falls now to see if that fixes it but upon moving her to me with the console she actually starts to walk away from it, I tried moving her to paradise falls but she can't be hired or dismissed and the quest won't progress either.
The author of this mod has not posted anything for New Vegas since they updated this mod back in 2021. I don't think we'll be getting an update for 3.3.2, unfortunately.
Amanda randomly changes into a child race and cannot get her to change back , i assume this has something to do with Tranquility Lane but i use bypass so we never actually go INSIDE of it.
it also only happens when i speak to doctor li , she was an adult the entire time until going into the science lab in rivet city
338 comments
I am currently thinking of converting the other mod by TheFourWings known as, "The Institute - A Fully Voiced Quest Mod."
I know since that mod was made long before Fallout 4 came out, there are going to be major inconsistencies between the mod's lore & the official lore about the Institute.
That is why I will do my best to change some things about the mod. For example, the NPCs will be wearing Institute-themed clothing, the Tileset will be Institute-Colored, & other things will be changed to resemble the Institute we see in Fallout 4.
If anyone wants to see this mod converted, please go to this poll here to vote, so I can decide if it'll be worth the effort to convert it or not:
https://www.strawpoll.me/19824453
That or Lucy West Companion
https://www.nexusmods.com/newvegas/mods/50883
The reason I want the mod converted is that it has many excellent changes to Fallout 3 (GOAT Answers, Brotherhood has T51-B, the T51-B in the Fort Constantine quest is replaced with T51-B medic, DLC delay and additions like Followers can join but they get trapped in the Pitt and full Tribal Power Armor + T51-B/Ashur Power Armor.) it's changes to quests/quest rewards and armors are most important being a FOOK mod it had a lot of weapons changes that I can understand if it's too much to convert (Also unnecessary additions such as the cyber-dog companion). Thank You
Unfortunately, I'm most likely not going to convert it, as it would be too complicated. Don't get me wrong, I love adding extra quest options & features to the game, as they're one of my favorite types of mods, but like I said above, it would be way too complicated.
@darkkira1332 there is a Sarah Lyons companion mod made for FNV on GUN - https://www.gunetwork.org/t10437-sarah-lyons-companion-for-fonv
@basileustonromaion that mod is 7 years old and should not be used with the latest version of TTW
This mod. It would be the perfect way to bridge the gap between New California and Fallout 3 if you can get it working.
I'd use this mod here:
https://www.nexusmods.com/newvegas/mods/66516
It has built-in support for TTW.
PS: In terms of other candidates for conversion there was very good mod adding stunning amount of content to FO3 (namely New York City). Attaching link here for english version: https://modgames.net/load/fallout3/kvesty/skryto_the_big_apple/23-1-0-19771
And just FYI, you can change her hairstyle and haircolor in XEdit. You just have to download the latest version, and rename it FNVEdit instead of FO3Edit (or whatever the default name is). Then run it through MO2 tools as usual.
it also only happens when i speak to doctor li , she was an adult the entire time until going into the science lab in rivet city