Good time of the day. My knowledge of English is not the best, so I use a translator, excuse me for this. I liked your mod. But there is something that confused me. In the Goodsprings version, the rifle must not be present or it must be broken. It's just an opinion, nothing more. The note: When using your mod and the Goodsprings S.P.E.C.I.A.L Edition Overhaul mod by michaellaabs in the Goodsprings landscape holes appear.
I like this mod! I find the Watchtower to be a nice touch to Goodsprings and the background lore it gives is always a plus.
However, I must report that this mildly conflicts with Vurt's WFO. Particularly one small tree protruding through the stairway. Thankfully, it is nothing that a small patch can't fix!
Nice mod. Currently using the Goodsprings version. Just wondering if there is any way to unplug the equipment in the tower that's generating the static. It's kinda loud. Thank you.
I've edited the sound so you'll only hear it for 1 hour, 30 minutes in-game time instead of all day/everyday. The radio static will begin at 10:30 am and end at 12:00 pm. I have updated v1.5 with these changes. I hope that's easier on your ears :)
Edit: Just checking to make sure you meant to reposition the tower. It's turned 45 degrees and off the road more. The stairs terminate in rocks instead of on the ground like before and the rifle is here as well. It's fine with me as long as that's what you meant for it to do. Just making sure. Thanks.
I really enjoy utilizing this home--however I really liked the ascetic of the "bare necessities". I use a "darker nights" mod and at night I either got to have night vision on or pip boy light. Is there anyway you could re-upload the bare-necessities version with the spotlights? Only if its not too much trouble--either case I can live with it but I had to ask. Thank you for the time and talent.
You bet! I published the remake under optional files. I've uploaded a screenshot taken with Nevada Skies pitch black nights. Let me know if there's anything else I can do to make it better for you :)
You sir(or madam) are a gentlemen(or refined woman) and a scholar. Never ceases to amaze me the talent of authors in the community. Wish I could do more than just hit the endorse/kudos buttons. I am assuming I should remove all my belongings prior to replacing the esp? or does that matter since its the same mod with small additions? And in regards to your comment on anything else you can do--now just thinking about this as I type it--as a preface I am a completionist and an immersion junkie. The empty space below the tower itself is just that--empty space. I drag some of the crates in front of Chet's shop and use them to store my misc/junk/crafting materials. It would be immersion inducing/lore friendly to add such containers to hold those aforementioned items. But alas I am truly a nomad when it comes to anything as simple as adding spotlights or containers. A little bit of FNVedit and GECK amateur fixes but creating things is out of my wheelhouse. Again, thank you for the time and talent.
17 comments
My knowledge of English is not the best, so I use a translator, excuse me for this.
I liked your mod.
But there is something that confused me.
In the Goodsprings version, the rifle must not be present or it must be broken.
It's just an opinion, nothing more.
The note:
When using your mod and the Goodsprings S.P.E.C.I.A.L Edition Overhaul mod
by michaellaabs
in the Goodsprings landscape
holes appear.
However, I must report that this mildly conflicts with Vurt's WFO. Particularly one small tree protruding through the stairway. Thankfully, it is nothing that a small patch can't fix!
Edit: Just checking to make sure you meant to reposition the tower. It's turned 45 degrees and off the road more. The stairs terminate in rocks instead of on the ground like before and the rifle is here as well. It's fine with me as long as that's what you meant for it to do. Just making sure. Thanks.