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Bug reports
- 1
Bug title | Status | Replies | Version | Priority | Last post |
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Harmless, fringe interaction with one of Stewie's Tweaks Version: Ammo Count Memory - Version 1.2.1 Won't fix Priority: Low | Won't fix | 0 | Ammo Count Memory - Version 1.2.1 | Low | 17 Apr 2020, 6:04PM |
Attaching an extended ammo mod to an equipped weapon, loading it past its base capacity, and then unequipping the ammo mod leaves the weapon with the extended capacity until the next time you reload it Version: Ammo Count Memory - Version 1.0 Won't fix Priority: Low | Won't fix | 0 | Ammo Count Memory - Version 1.0 | Low | 12 Apr 2020, 10:30AM |
Equipping a weapon with one ammo type in it, unequipping the weapon, dropping all of the exact ammo type it had in it, and then re-equipping the weapon causes it to come out loaded with an equal amount of whatever other compatible ammo you're carrying Version: Ammo Count Memory - Version 1.0 Won't fix Priority: Low | Won't fix | 0 | Ammo Count Memory - Version 1.0 | Low | 12 Apr 2020, 10:28AM |
Doesn't track multiple weapons of the exact same kind Version: Ammo Count Memory - Version 1.0 Won't fix Priority: Low | Won't fix | 0 | Ammo Count Memory - Version 1.0 | Low | 11 Apr 2020, 7:24PM |
- 1