Fallout New Vegas

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T3MBONE

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T3MBONE

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8 comments

  1. OverTheTop123
    OverTheTop123
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    Hi, I'm not sure if this is a mod conflict or not, but for some reason when applying this mod specific guns I have no longer fire bullets?
    1. T3MBONE
      T3MBONE
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      Yeah , I have had the same problem with the mod. This is my first time making a mod for ammo in New Vegas. I don't know how to fix it ?

      also sorry for the late reply
    2. OverTheTop123
      OverTheTop123
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      That's ok! The fact that you replied is good enough and should let other people know. I'm new to FNVEdit but the values for the other ammo types might accidentally overwrite something?
    3. T3MBONE
      T3MBONE
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      You're right! I found an issue with the projectile data for the ammo types that had overwritten the projectile data for all .308 types, but I'm not sure if it affects other calibers. Were the weapons that didn't shoot bullets only .308 caliber?
    4. OverTheTop123
      OverTheTop123
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      That's what I ran into! I'll download the fixed copy and see how it works on my end.

      Edit: They're shooting correctly! There's one issue with the transporter rounds? I get a red exclamation mark so I'm not sure what mesh is missing.
    5. T3MBONE
      T3MBONE
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      Is the missing mesh from the projectile or an item in your inventory?
    6. OverTheTop123
      OverTheTop123
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      The missing mesh is from the projectile itself.
    7. T3MBONE
      T3MBONE
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      I've added a new file that *might* fix the missing mesh for the translocator round projectile. Try installing that version and see if the missing mesh is there.