That's ok! The fact that you replied is good enough and should let other people know. I'm new to FNVEdit but the values for the other ammo types might accidentally overwrite something?
You're right! I found an issue with the projectile data for the ammo types that had overwritten the projectile data for all .308 types, but I'm not sure if it affects other calibers. Were the weapons that didn't shoot bullets only .308 caliber?
I've added a new file that *might* fix the missing mesh for the translocator round projectile. Try installing that version and see if the missing mesh is there.
8 comments
also sorry for the late reply
Edit: They're shooting correctly! There's one issue with the transporter rounds? I get a red exclamation mark so I'm not sure what mesh is missing.