This is really great mod looking at its scope and unique backstory. Only thing bugging me is the leprechaun being chambered in .38. Because .38 is a rimmed cartridge cannot be ejected from semi auto action. Apart from that you cannot make it in hollow point. This can be negated by switching the ammo via GECK with something like .380ACP. Of course you will need caliberx to do it. Apart from that, very cool mod.
I really enjoy this mod, especially the little stories that accompany the weapons. However, for the life of me, I cannot find The Leprechaun in Primm. Perhaps a little hint as to where it is?
After searching freeside for about an hour I finally found the Meat unicycle, I posted an picture that should help others but not too clearly give it away. Should note there was no body next to the weapon although I do have mod that add a door to that alleyway so maybe it was conflicting.
I downloaded the Freeside expanded mod, and if the Meat Unicycle is in the alley I think it's in, the mod makes it not show up. Would you happen to have the ID for the weapon?
Good day I apologize in advance for my english) Can you release a separate mod for ("Minninnewah: native inspired and heavy Tomahawk. - Found in a trailer near the Mojave entrance.") I really liked his model and I would be grateful if I released it separately Of course, unless it makes you difficult. Thanks in advance )
Fantastic mod! The weapons are creative, world appropriate, well balanced, and exploring trying to find them is so rewarding. However, after about an hour exploring every inch of Freeside, I still can't find the meat unicycle; I can either attribute this to me being blind or an incompatibility with Freeside Open, but I'd sure as hell like some closure on which one is correct Thanks again for the mod, Halley is so fun to mess around with
Hello! Apologies for my heavily late response, as I've been more busy with things regarding my graduation, thesis and all the other crap weight that you drag along with you as a student. Thank you for the kind comment, as that's exactly what makes me enjoy and want to add even more whenever I can get my hands on some free time once more.
As for the meat unicycle being missing, that is indeed most likely due to freeside open. Since I manually placed the weapon to a certain spot in Freeside, and the freeside-open mod basically replaces the entire "Cell" with a different one made to be a combination of all freeside. If you still would like to use it, I can help you on how you can spawn one in.
Hello everybody! I've decided to simply work on getting the thing to be compatible with other retexture mods first, instead of adding more weaponry. I've decided this, as I've come to the realization that my work and suffering with packing separate textures for each model increases exponentially for every new mesh I include.
On the other hand, as I've stated before; These won't necessarily be really great high-def textures. Merely a way to make sure other retextures don't screw with the textures of the new models. And on another note, the current screenshots really needs to be revamped as I did not necessarily have the time to take proper images to showcase the models when I did.
And if anybody is interested in helping me with said subject (Simply taking what I made and grabbing a few cool screenhots) I'd be really happy. I do not necessarily have a top of the line pc (Been using the same laptop to do literally everything for 8 years now) and it is sort of impossible for me to provide the amount of quality with them as someone with a better computer. One odd reason includes my meshes screwing up the moment I turn on specular shading due to the on-board graphics chip on my laptop being busted beyond its lifetime two times over.
Hope you all have a nice day, and hang in there for the coming update! ^^
I'd love to help you with the screen shots get some of the spawns and even some of the weapons in action, I'd even make a map if you want but you'd have to tell me where the weapons are located.
I do actually plan on completely revamping and working with the textures in the future, as I have experience with texturing and photoshop. But I first intend to work on adding more weapons and balancing them out properly. Although textures are indeed on my list of things to work on I promise! :D
I do not know how to script it for FOMM, and that being the case you'll have to install it manually via extracting the files and folders named "Meshes", "Textures" and "wohbynic.esp" into your data folder.
29 comments
semi automatics using rimmed cartridges exist, even specifically .38 special pistols
After searching freeside for about an hour I finally found the Meat unicycle, I posted an picture that should help others but not too clearly give it away. Should note there was no body next to the weapon although I do have mod that add a door to that alleyway so maybe it was conflicting.
I apologize in advance for my english)
Can you release a separate mod for ("Minninnewah: native inspired and heavy Tomahawk. - Found in a trailer near the Mojave entrance.")
I really liked his model and I would be grateful if I released it separately
Of course, unless it makes you difficult.
Thanks in advance )
Thanks again for the mod, Halley is so fun to mess around with
As for the meat unicycle being missing, that is indeed most likely due to freeside open. Since I manually placed the weapon to a certain spot in Freeside, and the freeside-open mod basically replaces the entire "Cell" with a different one made to be a combination of all freeside. If you still would like to use it, I can help you on how you can spawn one in.
On the other hand, as I've stated before; These won't necessarily be really great high-def textures. Merely a way to make sure other retextures don't screw with the textures of the new models. And on another note, the current screenshots really needs to be revamped as I did not necessarily have the time to take proper images to showcase the models when I did.
And if anybody is interested in helping me with said subject (Simply taking what I made and grabbing a few cool screenhots) I'd be really happy. I do not necessarily have a top of the line pc (Been using the same laptop to do literally everything for 8 years now) and it is sort of impossible for me to provide the amount of quality with them as someone with a better computer. One odd reason includes my meshes screwing up the moment I turn on specular shading due to the on-board graphics chip on my laptop being busted beyond its lifetime two times over.
Hope you all have a nice day, and hang in there for the coming update! ^^
DM me if your interested in my help
Thank you for sharing :)