Fallout New Vegas

91 comments

  1. spoonsandvich
    spoonsandvich
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    "OOH WHere Oh WhEre CoUld he BE?"
  2. laclongquan
    laclongquan
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    Recommendation: 10 extra locations in Salida del Sol, 1 in Puesta del Sol. This should balance nicely with AWOPDeadMoney's  overconcentration on Puesta del Sol and Villa. As it use vanilla and DM's assets, it should work nicely with this one (in conjunction with AWOPDeadMoney.esm)
  3. amokrun1
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    I noticed this mod implements two keys for Hayward and Dagmar for a door and two refrigerators respectively, but they are not added into the game world. Is this intentional?
    1. Manan6619
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      I think they're supposed to drop the keys on death, but it's been a long time since I've worked with this file, so I can't remember for sure if I got around to properly implementing that.
    2. amokrun1
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      Ah a death item, makes sense. Ok, I will create a death item LL and put it on them. Would you want the replacer plugin after I do so? If yes, where should I send/post it?
    3. Manan6619
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      No thanks, next time I release an update I'll probably do that and a shotgun spread of other random stuff alongside implementing it.
  4. Grifman
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    WRP requires WMIM, so does your AWOP patch for WRP also require WMIM?  Does your patch consider that?  Thanks!
    1. Manan6619
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      Yeah, the AWOP-WRP patch would require WMIM.
  5. Da1AnOnlyCrazy
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    so is the FO3 version the TTW version?
    1. Manan6619
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      Yes, that version is made for TTW + AWOP FO3. It does not touch AWOP NV, which should not be used with TTW right now as there is no patch.
  6. Katkeyboard
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    I can't seem to get this mod to work, unsure why. AWoP is working fine and I have all the DLCs installed, not getting any blatant errors. Reloading game after reinstalling didn't help. Using the Vortex manager if it helps.
    1. Manan6619
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      Are the revisions loaded after base AWOP in your load order?
  7. jinxlyonc
    jinxlyonc
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    broken rebreather mk2, unable waterbreathing
    1. Manan6619
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      Thanks for the report. It turns out the existing Rebreather script needs to copied and changed for the Mk II version. It'll be fixed in the next update.
    2. laclongquan
      laclongquan
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      This is a note for other v1.2 users about the rebreather mk2 still not working its spell~ As I am install this for a nonTTW run , pure Dust, I am not sure this being v1.2 not fix it, or Dust affect the dang spell. Cant say for sure.

      In short, if yours not working with v1.2, you are not alone.
  8. Hazmatchris539
    Hazmatchris539
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    Idk if it's from this or the original mod, but is the Deckard's Blaster moddable/WMX compatible?
    1. Manan6619
      Manan6619
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      It's a weapon from base AWoP. It isn't moddable by default and my revisions do not affect it in any way. The WMX patch on the main page may affect it, I'm not sure as I haven't used it in a very long time.
  9. SweetieLoveLuck
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    this might be a dumb question but important if that. what is TTW? idk wich file to get because idk if i'm a TTW user
    1. Manan6619
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      Tale of Two Wastelands, a mod that essentially combines New Vegas with the entirety of Fallout 3 and its DLCs. Sounds like you should be using the non-TTW version, 1.2.
    2. SweetieLoveLuck
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      thank you for telling me, yah i dont have that and don't have a desire to rn, i will get v1.2 thanks
  10. renegad294
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    Add voice overs for NPCs as well, and that would be super cool.
    1. Manan6619
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      It absolutely would be, but paying quality voice actors to say all these lines, double-revising them beforehand to make sure they'd sound good aloud, and getting the recordings into game-usable format is way out of my scope and skill level (and budget).

      Not to mention, I think someone actually did get them voiced and released a mod on here, but allegedly it was broken by an update or something along those lines. Can't speak for its quality, never got to try it.
    2. JayrMax2
      JayrMax2
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      im okay for low quality voiceover, heck i take machine voiced
    3. Manan6619
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      There is a tool out there for "deepfaking" NPC voices from Bethesda RPGs, including New Vegas, but doing it is just too big and tedious of a project for me to be interested in. Not to mention I'm not actually familiar with the process for adding audio, lip syncing, etc. to voice lines.
  11. OfficiallyKP
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    If I use this with TTW should I use https://www.nexusmods.com/newvegas/mods/66268
    1. Manan6619
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      Yes. You'll need both files from that mod.
    2. OfficiallyKP
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      The first file includes the other file.
    3. Manan6619
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      Nope. From that mod's description:
      "If you are just using AWOP for New Vegas you need only the New Vegas patch. If you are using both AWOP for New Vegas and TTW AWOP for Fallout 3 you need both patches."