I greatly appreciate any mod that improves the performance of New Vegas such as this one, thank you for making it. Also I was just wondering if there is a reason only the Honest Hearts snow globe got a replacer and not the ones from the other dlcs?
Edit: nvm, I just saw on the wiki that the others don't have snow in them.
tbh the way they made it was sub-optimal, to say the least. There are a few different things they could've done to KEEP the visuals, but not impact perf. Perhaps lack of experience and a lack of time made these come out as poorly as they did.
On top of that, it actually CAN be set up so the snow particles dynamically move with the snowglobe itself, when in motion. Say, if you z-grab it and shake/move it around, the snow could sway with it and have inertia (parent's motion based) + internal drag force that would simulate fluid dynamics in the form of water friction. What I mean to say is its entirely possible to make them look and behave just like a snowglobe does in real life all within FNV's gamebryo. That would be better than just having it flurry all the time non-stop, and would even be less performance intensive than what they originally did. (because their collision detection method is what is really killing FPS here with these little globes)
Better yet, maybe its time for me to apply for the position of technical artist over at Bethesda, then we could avoid these things altogether...
this explains why my game lagged so much when i looked in the general direction of 2 snowglobes with the Living Sink mod... it adds some cosmetic snowglobes around the place and the particles probably fucked s#*! up
I always wondered why my frames took a hit and the temps on my computer went up in the Presidential Suite. Holy cow, frames are better, temps are now normal for what I usually see when I run FNV. Good job!
Nice! I never spent more than a couple minutes at a time in the Lucky 38 Suite, but I use the Elianora's Awesomised Sink mod, which among other things adds a duplicate snowglobe display to the Sink. I noticed my tanking framerate and immediately identified this as the culprit because I was in and out of the Sink frequently before I finally placed my snowglobes and never had any problems before.
I was dismayed to see how few people talk about this issue but ecstatic to find your mod. Disables the snow in my modded Sink just as well as it does in the Lucky 38. Many thanks!
Gaming rig went tits up a while ago. When I get done building the new one I think this will be one of my first grabs for FONV. Lucky 38 was the place my game seemed to crash the most. Though I would have never suspected the snow globes.
So its not just the lighting system that destroy fps, but also particle system? Wow i have no words. Now we just need a mod that removes all lights and replaces particles with 2d pictures.
I think it's less the particle system being inefficient and more that the engine gets bogged down by the sheer number that the snowglobes generate. Which is quite a lot, complete with physics and everything. Each Globe has a total of four emitters each.
Do you you think it can be optimized instead of completely removing it? Like decreasing the particle count or their lifetime perhaps? Because i do kinda like the snow effect.
I've been fiddling with some values that sound like they might affect that, but I'm not sure they're working. It's possible to reduce the number of particles by just removing a few of the emitters in each snowglobe, but it makes the particles look overly predictable.
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Also I was just wondering if there is a reason only the Honest Hearts snow globe got a replacer and not the ones from the other dlcs?
Edit: nvm, I just saw on the wiki that the others don't have snow in them.
There are a few different things they could've done to KEEP the visuals, but not impact perf.
Perhaps lack of experience and a lack of time made these come out as poorly as they did.
On top of that, it actually CAN be set up so the snow particles dynamically move with the snowglobe itself, when in motion.
Say, if you z-grab it and shake/move it around, the snow could sway with it and have inertia (parent's motion based) + internal drag force that would simulate fluid dynamics in the form of water friction.
What I mean to say is its entirely possible to make them look and behave just like a snowglobe does in real life all within FNV's gamebryo.
That would be better than just having it flurry all the time non-stop, and would even be less performance intensive than what they originally did. (because their collision detection method is what is really killing FPS here with these little globes)
Better yet, maybe its time for me to apply for the position of technical artist over at Bethesda, then we could avoid these things altogether...
I was dismayed to see how few people talk about this issue but ecstatic to find your mod. Disables the snow in my modded Sink just as well as it does in the Lucky 38. Many thanks!
Also: ...Rosebud...
Which is quite a lot, complete with physics and everything. Each Globe has a total of four emitters each.
It's possible to reduce the number of particles by just removing a few of the emitters in each snowglobe, but it makes the particles look overly predictable.