that not a fix the insane health is a bug ttw just fix it. i mean dogmeat have 30000 HP that not normal. you also can use Stewie Tweaks to make companions in hardcore essential (hardcore remove the flag essential)
Dogmeat had 15,000 health with Broken Steel installed, in the base game he wasn't like that. I understand his insane health might be viewed as bug, but I'd much rather have him the way I remembered when I played 10+ years ago. I got sick of him getting gunned down in half an assault rifle magazine or a random car exploding and taking him with it. He is not the only companion that had really high health, Fawkes, and RL-3 also had substantial health with broken steel installed. The reason is without broken steel companions did not level up, so Dogmeat would remain level 5 with 500 health forever. I believe those three in particular were given so much additional health per level because they don't wear armor. It's not particularly balanced at all but I don't really care. My mod here "should" give him 300 per level. Not as much as before, but still enough to ensure he doesn't get wrecked too easily. If companions scale up to level 50, then my mod here should also cap out at 15,000. == Stewie Tweaks is not a bad suggestion for other people reading this, but does a lot of stuff I just don't care for and don't want to take the time to disable. I'd suggest anyone looking into this mod also check that one out and determine which one suits your needs better.
Dogmeat scale i had with broken steel 30k hp. But uploading a plugin which are insane 15 MB big is strange (FalloutNV.esm without cell and Worldspace placed stuff is 25 MB) something is pretty wrong here
Just curious what the worldspace edits are for in the mod. Doing conflict resolution on my load order and thinking those won't have any bearing on the basic functionality of the mod.
6 comments
He is not the only companion that had really high health, Fawkes, and RL-3 also had substantial health with broken steel installed. The reason is without broken steel companions did not level up, so Dogmeat would remain level 5 with 500 health forever. I believe those three in particular were given so much additional health per level because they don't wear armor. It's not particularly balanced at all but I don't really care.
My mod here "should" give him 300 per level. Not as much as before, but still enough to ensure he doesn't get wrecked too easily.
If companions scale up to level 50, then my mod here should also cap out at 15,000.
==
Stewie Tweaks is not a bad suggestion for other people reading this, but does a lot of stuff I just don't care for and don't want to take the time to disable.
I'd suggest anyone looking into this mod also check that one out and determine which one suits your needs better.
But uploading a plugin which are insane 15 MB big is strange (FalloutNV.esm without cell and Worldspace placed stuff is 25 MB) something is pretty wrong here
i just gave you the suggestion with Stewie
Stewie's Tweaks comes with all option disabled untill you enable what you like. (At least that's what it did for me.)