Not sure if this will ever get a response from someone that can, but I've looked everywhere around the Nexus, and other sites for answers, or a possible patch for this weapon that allows it to use Hitman's custom animations for the Anti-Materiel Rifle from base game and GRA, and I can't seem to find anything. And upon attempting it myself, both weapons use the same animation set, but for some reason Jackpot won't actually use the correct animation. Even though in the GECK it shows both weapons have all the same identical settings/animation options chosen. As a side note, for some reason (might be related to the animation issue) whenever I reload the weapon it doesn't have a mag. The weapon itself is actually identical to what I have been looking for, and nearly dropped dead when I saw the amazing texture and work that went into it. And before I even read the description I spoke aloud that if the weapon had a custom noise related to gambling and winning big, this is perfect. And would you look at that. Awesome work, and in my opinion one of if not the coolest AMR mod out there even with the bit of immersion breaking issues I mentioned, there was no way in hell I wasn't endorsing this bad boy! Just hope someone can help me with the animation thing! Or maybe I'll eventually strike gold and figure it out myself.
Clanden is the Omerta's bomb maker and chemical weapons specialist. He's not a guns smuggler. Troike is the one smuggling weapons for the Omertas (although the Omertas had blackmailed him into doing so). So, technically, it would make more sense for this weapon to be associated with Troike. If you do come back to this mod, I think you could try making it so that Troike will reward you with this weapon (i.e. it would be added to your inventory) if you help prove that he was blackmailed and manually destroy the Omerta's weapon caches with thermite during the quest How Little We Know.
I have only one request. Could this made compatible with the Immersive Anti Materiel Rifle Tweaks mod? (https://www.nexusmods.com/newvegas/mods/66264?tab=description) This mod upgrades the damage of the standard rifle significantly, which would render this useless, but damn do I love the design of this thing...
78 comments
This gun looks super fun and i'm only sad i didn't catch it before my last playthrough. can't wait to eventually try it out on a future character!
this assumes Hit's AMR anims/ Season2 is installed
create empty mod, meshes > animgroupoverride, paste this into a new json
[
{
"mod": "JackpotAMR.esp",
"form": "000800",
"folder": "Hit_AntiMaterielRifle"
}
]
download if you can't figure it out
Just a small nitpick though...
EDIT : nevermind,my retarded brain did not read the nerfs
But I have one request, that you make an optional file that removes the different sounds, and leaves the vanilla sounds?