Fallout New Vegas
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Yamatohime

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Yamatohime

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11 comments

  1. Yamatohime
    Yamatohime
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    Sticky
    All spells are partially affected by Charisma. The higher this dump stat is, the higher effects of spells.
  2. Cerckat96
    Cerckat96
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    • 1 kudos
    I have not been interested in the mod or anything but I want you to know that I love you very much and that the world is a better place because of your existence
  3. CaspianSeaMonster
    CaspianSeaMonster
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    hey are you still around and working on/interested in working on this? i got a few questions,

    1) the air burst charm doesn't seem to make any sound effect, is this intentional or a bug?

    2) are you interested in adding a model for the player to actually be able to hold and throw? because i'm thinking about hopping in blender and making paper ofuda to represent the charms, makes sense to me since they're single-use and you go around throwing them like Reimu Hakurei

    3) if i release the mod i'm working on is it cool with you if i add an optional compatibility patch esp with it that will add the charms to my NPCs' inventories?

    anyway hey i really like this mod a lot, thanks :)
    1. CaspianSeaMonster
      CaspianSeaMonster
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      oh yeah and btw there's a typo in the description where you put "charm: food" twice, the second time where i think it's supposed to say "charm: insanity"

      just letting you know
    2. Yamatohime
      Yamatohime
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      1. I just didn't find good vanilla sound. =)
      2. Well, it would be good to utilize.
      3. No problem. =)

      I still wondering about some spells that I can add but after testing summoning spells... I kind of got discouraged by it. Though, I thinking about more direct spells now.
  4. Vantonne
    Vantonne
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    Works like a charm. Its great with a shaman/tribal build. If I may suggest, you could put these on the leveled lists for tribals in the Honest Hearts DLC, particularly for the higher-level tribals.
  5. Derialund
    Derialund
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    Can you create a version for Project Nevada, that already include Grenade Hotkey? Thanks.
    1. Yamatohime
      Yamatohime
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      • 46 kudos
      I made it to be used without any Grenade Hotkey though. Is it not working with PN at all?
  6. willinger1
    willinger1
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    In Bioshock we had powers. I thing it is possible to make its backstory through a small quest or note ingame. Thank you for your mod.
    1. Yamatohime
      Yamatohime
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      • 46 kudos
      Maybe after I balance it a little more I will think about small backstory. =)
  7. youngyone01
    youngyone01
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    • 15 kudos

    This mod is not lore-friendly because it gives the player ability to craft magic charms.

    Well, you can call it psychic/paranormal powers or abilities and you're right back on track of being lore-friendly. You can check this and this.