File information
Created by
Ghostdancer - Updated by mimicUploaded by
mimic2954Virus scan
About this mod
My own personal update of Ghostdancers excellent mod - kindred of the mojave
- Requirements
- Permissions and credits
version 5 patch- a minor bugfix where non-kindred were losing bloodpoints and now gain much more blood from feeding, lose blood slower.
Version 4 - new features such as updated effects for certain disciplines using methods from my Heroes mod.
Thaumaturgy, Dominate and Dementation given new powers.
Bloodloss over time you will lose a blood point every 8 minutes real time. You can go in sun if your blood pool is at least 5.
All other features up to date new vampire races, haven and Nagaraja clan. feeding on sleeping NPCS and the dominate/dementation power of sleep. Vipers and Jackal leaders are vampires (look out for an update soon on this got something special planned) Vampire Hunters will come after you if you leave a trail of blood behind you (can anyone confirm this is working ?)
Now you will start with at least one discipline when you are "sired"
COMING SOON: Followers of Set with new powers.I plan to change the vipers into setites using resources from that other vampire mod on the nexus. If you are a setite you will be allied with the viper gang. Something similiar for jackals but they will be gangrels. AND Diablerie yes you will be able to gain new disciplines by draining other vampires if you can knock them unconscious this will also lead to all npc vampires being unique clans (4 real tho xD). Also more sabbat.
I plan on adding the Assamite clan too with unique powers over blood.
This is my own personal update of Ghostdancers excellent mod - kindred of the mojave
Everything has been streamlined to the best of my ability. Everything should be working correctly now. If not, tell me in the comments section
and I will sort it out.
Many changes have been implemented including a fix for the notorious Sabbat quest ;)
Tips: Caitiff has access to more disciplines, Tremere has the most powerful discipline - Thaumaturgy - allowing you to literally make an enemies head explode. Because Blood Magic is fun. Use VATS to aim though. You can feed of dead animals too and mutated ones - that is if you don't mind a little radiation poisoning, should you over-indulge...
If you go out during the day you will have to seek shelter immediately unless you have a blood pool of 5 or higher, Blood Healing discipline can keep you alive for a while. If you run out of blood points you will slowly lose health but with at least 4 blood point you will regenerate naturally. Vampires are resistant to poison but not completely immune their hearts still beat...slowly. If you can manage to poison one it will negate their regenerative abilities. Use lasers and fire to kill vampires. The more you feed the more experience you get so quality of blood is important.
Original description:
Name: Vampire: Kindred of the Mojave
Version: 1.80
Date: 17/04/2011
Category: Gameplay Effects and Changes
Requirements: Fallout: New Vegas
Author(s): Lars G. Franke
Source: http://www.newvegasnexus.com/downloads/file.php?id=41218
Description
===========
Taking inspiration from the Pen&Paper RPG Vampire: The Masquerade and Vampire: Bloodlines (A game by Troika Games, which was founded by some of the makers of Fallout 2) you can now play as one of the Undead!
Location
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Once you reach level 2 the new quest will start.
Details
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A new questline that will introduce you to the World of post-apocalyptic Darkness! Become a vampire, choose a clan and use the supernatural powers of the undead.
Once you have choosen one clan of vampires (happens along the quest) you can buy Disciplines (the supernatural powers of the undead) whenever you gain a perk. To use a discipline, simply use (or even hotkey) one of the "Discipline" items in the Items>Apparel section of your PipBoy.
Little advice:
For more immersion you can change the Hud color of your game to neat, bloody red. Thanks to 'Trynfkwtme's Fallout 3 Mods FAQ' for that!
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How can I change my HUD color to something other than default?
The answer to this question is to manually change the decimal color code in your FalloutPrefs.ini file in your MyDocs/games/fallout folder. open the file with notepad and the lines you need to change are the following:
Red:
uPipboyColor=2566914303
uHUDColor=2566914303
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Install
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(Future information: This mod will require the New Vegas Script Extender one day. Get it here: http://nvse.silverlock.org/)
1. Extract the .esp-file and the .bsa-files to (install folder)\Valve\Steam\SteamApps\common\fallout new vegas\Data\
2. Extract the .wav-file to (install folder)\Valve\Steam\SteamApps\common\fallout new vegas\Data\ and make sure you have the "Use Folder Names" option checked. (This will create the necessary subfolders.)
3. Start the Fallout New Vegas Launcher and select the mod.
Uninstall
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1). Delete the files associated with the mod.
2.) Load the save and play as normal.
Upgrade
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Lot's of.
And I thought that the VR mod was a lot of work... sigh...
Incompatibility
==============
none.
Known Issues or Bugs
====================
none. Just tons of small stuff that could be handeled better some day.
History
=======
ver.0.1
-Beta Released
ver.0.2
-Working Summons for Animalism, Necromancy and Vicissitude added.
ver.0.3
-"Fixed" the wait problem by setting the daylight timescale to just over one thousand... Yes, the days are getting shorter! Also causes a neat Blade-style time lapse effect.
ver.0.4
-Changed the Sunlight Damage from Ability to Script. There are now two kinds of Damage. One comes with the "BloodlinesVampireNPCAbility" and is for NPCs only. The other damage (for the player) is handeled via script. So you can wait and rest all day long if you want. And you should. Also changed the overall timescale to 10 minutes ingame per 1 real-life minute. (Down from 30.)
ver.0.5
-Changed the script of Doc Mitchell's goodbye dialogue, so you can now rest before leaving for the Mojave. (You no longer have to leave during noon Yay!) Also added something as uninteresting as thaumaturgy... oh well.. just a fireball. No one could be interested in that...
ver.0.6
-Major overhaul. Added a quest to give some more backstory. And my throat hurts from doing the voiceovers.
ver.0.7
-Advanced the Quest up to the point where you can choose your clan. So disciplines are now available once you gain a new perk.
ver.1.0
-First quest completed. Playable release! Yay!
ver.1.1
-Major Disciplines overhaul! Now all disciplines use bloodpoints and will return your current blood points upon use. Disciplines are now either working for 30s (Celerity, Auspex, etc.) or until your summoned creature is killed.
Also added Summon Shadow for Obtenebreation. Disciplines are as of now limited to 1 level.
ver.1.2
-Added the start of a second quest and a few more places filled with supernaturals. (BloodlinesCamarillaHaven, BloodlinesHauntedOffice). If you replace the camarillahavenbackground.wav file that can be found at Data\Sound\songs\bloodlines with a mono(!) .wav-file of yours, it will be played in the Camarilla Haven. I currently run Darling Violetta - A Smaller God there (straight out of Vampire: Bloodlines). As this song is copyrighted I put an old piece of music into the mod instead, which I did out of boredom a few years ago. You never know when you might need that kind of thing again! :-)
ver.1.3
-Added a custom race for Nosferatu. It will be applied automatically upon selecting the Clan.
ver.1.4
-Added Bloodletters (unique Spicked Knuckles with Fatigue Damage) to the Camarilla Haven and also worked on the "Quest Failed" conditions for the Quest "Sunset Camarilla". You cannot yet do the additional quest stages, but at least you can anger the Prince now. ;-)
ver.1.5
-Added the second Quest "Fortune Favors the Dead" to the mod. Speak with the Nosferatu(?) Elder Baccarat after speaking with Prince Cole.
ver.1.6
-Added the third Quest "High-Rollers and Low-Life" to the mod. Speak with Sheriff Siegfried after speaking with Prince Cole.
ver.1.7
-Added Dominate and Presence Discipline, added a quest reward for "High-Rollers and Low-Life", fixed the aggression level of the Horrid Form enemies from the same quest, ironed out some typos, added a restore Blood Points +1 effect to blood packs.
ver.1.8
-Final Camarilla quest added! Also added a new enemy to the game. Poor wolfie... Haven reward is not yet implemented, as I am still trying to wrap my head around the idea of what is appropriate.
Credits
=======
Bethesda and Obsidian for making 2 great Fallout games!
Troika Games and the various 'Vampire: Bloodlines' fanpages for making and mainting a great game!
White Wolf Publishing Inc. for Vampire: The Masquerade, originally created by Mark Rein·Hagen.
Everyone at "The Vault, the Fallout Wikia" for reference and a daily dose of "Oh my god, I didn't know I could do that in the game!"
The Fallout Nexus for hosting!
Kismetrose for the WoD Fonts which I used for the symbols. To repeat the disclaimer from his page: 'All of these fonts are the properties of their respective creators; none of them are of my own design. No infringement of anyone's rights is intended.'
Licensing/Legal
===============
You must contact me and obtain my permission before re-packaging any part of
this mod. If I do not respond within 2 weeks, feel free to do whatever