Fallout New Vegas

235 comments

  1. PistolPayback
    PistolPayback
    • premium
    • 124 kudos
    Locked
    Sticky
    The Cazador Nest have been built from the ground up in the experimental build. This should fix the spawning glitch that some of you guys have been experiencing. If you're using the experimental build and are still experiencing bugs with the nest please report them. Also you can always disable the cazador nest in the MCM. The new build should be more efficient at cleaning them up.
  2. SilentJacket
    SilentJacket
    • premium
    • 25 kudos
    lovely mod but it has a tendency to kill important npcs.
    1. ikis
      ikis
      • supporter
      • 0 kudos
      Yeah this happened me at camp searchlight. Otherwise great mod.
  3. deejt
    deejt
    • member
    • 2 kudos
    It would be nice to have a Tunneler option for Dust
  4. ARVSPEX
    ARVSPEX
    • member
    • 6 kudos
    Any idea why the new Cazadores cannot be looted through JustLootMenu?
    1. PistolPayback
      PistolPayback
      • premium
      • 124 kudos
      No idea.
    2. ARVSPEX
      ARVSPEX
      • member
      • 6 kudos
      I just remembered that the same thing happens with the malnourished brahmin (calves) at the Matthews farm.
      Maybe there's a clue there.
    3. Nechigawara
      Nechigawara
      • premium
      • 51 kudos
      JustLootMenu will disable itselft if Creature/container has a script attach to it. So your game won't bug.
  5. whithebunny
    whithebunny
    • member
    • 26 kudos
    IS IT COMPATIBLE WITH TTW?
  6. SNIPD
    SNIPD
    • member
    • 18 kudos
    wow! many thanks Marcel! kudos!
  7. Nintendostar
    Nintendostar
    • member
    • 0 kudos
    Just a heads up, although the mod *works* with TTW, that doesn't mean the burrowing creatures actually spawn in the CW. I've only noticed Molerats and Radscorpions tunneling in the Mojave.

    Edit:

    Actually, speaking of, it might be highly appropriate to distribute this feature to the Tunnelers from Lonesome Road. It's in the name!
  8. Seva91
    Seva91
    • member
    • 0 kudos
    Hey, real quick: I checked the plugin for errors in xEdit, and got this result.
    Spoiler:  
    Show
    [00:00] Checking for Errors in [01] BurrowingCreatures.esm
    [00:00] PistolDirtExplosionRadioactiveCaz "DirtExplosion" [EXPL:01008A59]
    [00:00]     EXPL \ INAM - Placed Impact Object -> Found a CREA reference, expected: ACTI,ALCH,AMMO,ARMA,ARMO,ASPC,BOOK,CCRD,CHIP,CMNY,CONT,DOOR,FURN,GRAS,IDLM,IMOD,KEYM,LIGH,LVLC,LVLN,MISC,MSTT,NOTE,PWAT,SCOL,SOUN,STAT,TACT,TERM,TREE,TXST,WEAP
    [00:00] PistolDirtExplosionRadioactiveExcavator "DirtExplosion" [EXPL:01008A62]
    [00:00]     EXPL \ INAM - Placed Impact Object -> Found a CREA reference, expected: ACTI,ALCH,AMMO,ARMA,ARMO,ASPC,BOOK,CCRD,CHIP,CMNY,CONT,DOOR,FURN,GRAS,IDLM,IMOD,KEYM,LIGH,LVLC,LVLN,MISC,MSTT,NOTE,PWAT,SCOL,SOUN,STAT,TACT,TERM,TREE,TXST,WEAP
    [00:00] PistolDirtExplosionHurtEx "PistolDirtMoundDeath" [EXPL:01008D56]
    [00:00]     EXPL \ INAM - Placed Impact Object -> Found a CREA reference, expected: ACTI,ALCH,AMMO,ARMA,ARMO,ASPC,BOOK,CCRD,CHIP,CMNY,CONT,DOOR,FURN,GRAS,IDLM,IMOD,KEYM,LIGH,LVLC,LVLN,MISC,MSTT,NOTE,PWAT,SCOL,SOUN,STAT,TACT,TERM,TREE,TXST,WEAP
    [00:00] PistolDirtExplosionHurtREx "PistolDirtMoundDeath" [EXPL:01008D57]
    [00:00]     EXPL \ INAM - Placed Impact Object -> Found a CREA reference, expected: ACTI,ALCH,AMMO,ARMA,ARMO,ASPC,BOOK,CCRD,CHIP,CMNY,CONT,DOOR,FURN,GRAS,IDLM,IMOD,KEYM,LIGH,LVLC,LVLN,MISC,MSTT,NOTE,PWAT,SCOL,SOUN,STAT,TACT,TERM,TREE,TXST,WEAP
    [00:00] PistolDirtExplosionHurtRCaz "PistolDirtMoundDeath" [EXPL:01008D58]
    [00:00]     EXPL \ INAM - Placed Impact Object -> Found a CREA reference, expected: ACTI,ALCH,AMMO,ARMA,ARMO,ASPC,BOOK,CCRD,CHIP,CMNY,CONT,DOOR,FURN,GRAS,IDLM,IMOD,KEYM,LIGH,LVLC,LVLN,MISC,MSTT,NOTE,PWAT,SCOL,SOUN,STAT,TACT,TERM,TREE,TXST,WEAP
    [00:00] PistolDirtExplosionExcavator "DirtExplosion" [EXPL:01000AE0]
    [00:00]     EXPL \ INAM - Placed Impact Object -> Found a CREA reference, expected: ACTI,ALCH,AMMO,ARMA,ARMO,ASPC,BOOK,CCRD,CHIP,CMNY,CONT,DOOR,FURN,GRAS,IDLM,IMOD,KEYM,LIGH,LVLC,LVLN,MISC,MSTT,NOTE,PWAT,SCOL,SOUN,STAT,TACT,TERM,TREE,TXST,WEAP
    [00:00] PistolDirtExplosionCaz "DirtExplosion" [EXPL:0100194F]
    [00:00]     EXPL \ INAM - Placed Impact Object -> Found a CREA reference, expected: ACTI,ALCH,AMMO,ARMA,ARMO,ASPC,BOOK,CCRD,CHIP,CMNY,CONT,DOOR,FURN,GRAS,IDLM,IMOD,KEYM,LIGH,LVLC,LVLN,MISC,MSTT,NOTE,PWAT,SCOL,SOUN,STAT,TACT,TERM,TREE,TXST,WEAP
    [00:00] Done: Checking for Errors, Processed Records: 538, Errors found: 7 

    Are these significant?
    1. PistolPayback
      PistolPayback
      • premium
      • 124 kudos
      no, they're not errors. xEdit just don't like them.
  9. Rambosturkey
    Rambosturkey
    • member
    • 3 kudos
    will this work with ragdolls?
    1. PistolPayback
      PistolPayback
      • premium
      • 124 kudos
      I don't see why not.
    2. Rambosturkey
      Rambosturkey
      • member
      • 3 kudos
      well its asking to overwrite skeletons 
    3. PistolPayback
      PistolPayback
      • premium
      • 124 kudos
      Oh, that's just a skeleton fix for the rad scorpions. Just overwrite it. Could be it's own mod, but I included it because there's no reason to not have it.
    4. Rambosturkey
      Rambosturkey
      • member
      • 3 kudos
      awesome thanks for the quick replies 
  10. SZ818
    SZ818
    • member
    • 7 kudos
    very cool, maybe next we can have ghouls playing dead, they aren't much of a scare in the mojave/dc
    1. ulmxn
      ulmxn
      • member
      • 0 kudos
      There is a mod for that, I do not feel like linking but it's called Sleeping Ghouls, which is a resource, and then there is a mod that utilizes that resource to distribute sleeping ghouls across the Mojave
  11. TheShinyHaxorus
    TheShinyHaxorus
    • premium
    • 699 kudos
    Why would you do this, this is terrifying