The Cazador Nest have been built from the ground up in the experimental build. This should fix the spawning glitch that some of you guys have been experiencing. If you're using the experimental build and are still experiencing bugs with the nest please report them. Also you can always disable the cazador nest in the MCM. The new build should be more efficient at cleaning them up.
Just a heads up, although the mod *works* with TTW, that doesn't mean the burrowing creatures actually spawn in the CW. I've only noticed Molerats and Radscorpions tunneling in the Mojave.
Edit:
Actually, speaking of, it might be highly appropriate to distribute this feature to the Tunnelers from Lonesome Road. It's in the name!
Oh, that's just a skeleton fix for the rad scorpions. Just overwrite it. Could be it's own mod, but I included it because there's no reason to not have it.
There is a mod for that, I do not feel like linking but it's called Sleeping Ghouls, which is a resource, and then there is a mod that utilizes that resource to distribute sleeping ghouls across the Mojave
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Maybe there's a clue there.
Edit:
Actually, speaking of, it might be highly appropriate to distribute this feature to the Tunnelers from Lonesome Road. It's in the name!
[00:00] PistolDirtExplosionRadioactiveCaz "DirtExplosion" [EXPL:01008A59]
[00:00] EXPL \ INAM - Placed Impact Object -> Found a CREA reference, expected: ACTI,ALCH,AMMO,ARMA,ARMO,ASPC,BOOK,CCRD,CHIP,CMNY,CONT,DOOR,FURN,GRAS,IDLM,IMOD,KEYM,LIGH,LVLC,LVLN,MISC,MSTT,NOTE,PWAT,SCOL,SOUN,STAT,TACT,TERM,TREE,TXST,WEAP
[00:00] PistolDirtExplosionRadioactiveExcavator "DirtExplosion" [EXPL:01008A62]
[00:00] EXPL \ INAM - Placed Impact Object -> Found a CREA reference, expected: ACTI,ALCH,AMMO,ARMA,ARMO,ASPC,BOOK,CCRD,CHIP,CMNY,CONT,DOOR,FURN,GRAS,IDLM,IMOD,KEYM,LIGH,LVLC,LVLN,MISC,MSTT,NOTE,PWAT,SCOL,SOUN,STAT,TACT,TERM,TREE,TXST,WEAP
[00:00] PistolDirtExplosionHurtEx "PistolDirtMoundDeath" [EXPL:01008D56]
[00:00] EXPL \ INAM - Placed Impact Object -> Found a CREA reference, expected: ACTI,ALCH,AMMO,ARMA,ARMO,ASPC,BOOK,CCRD,CHIP,CMNY,CONT,DOOR,FURN,GRAS,IDLM,IMOD,KEYM,LIGH,LVLC,LVLN,MISC,MSTT,NOTE,PWAT,SCOL,SOUN,STAT,TACT,TERM,TREE,TXST,WEAP
[00:00] PistolDirtExplosionHurtREx "PistolDirtMoundDeath" [EXPL:01008D57]
[00:00] EXPL \ INAM - Placed Impact Object -> Found a CREA reference, expected: ACTI,ALCH,AMMO,ARMA,ARMO,ASPC,BOOK,CCRD,CHIP,CMNY,CONT,DOOR,FURN,GRAS,IDLM,IMOD,KEYM,LIGH,LVLC,LVLN,MISC,MSTT,NOTE,PWAT,SCOL,SOUN,STAT,TACT,TERM,TREE,TXST,WEAP
[00:00] PistolDirtExplosionHurtRCaz "PistolDirtMoundDeath" [EXPL:01008D58]
[00:00] EXPL \ INAM - Placed Impact Object -> Found a CREA reference, expected: ACTI,ALCH,AMMO,ARMA,ARMO,ASPC,BOOK,CCRD,CHIP,CMNY,CONT,DOOR,FURN,GRAS,IDLM,IMOD,KEYM,LIGH,LVLC,LVLN,MISC,MSTT,NOTE,PWAT,SCOL,SOUN,STAT,TACT,TERM,TREE,TXST,WEAP
[00:00] PistolDirtExplosionExcavator "DirtExplosion" [EXPL:01000AE0]
[00:00] EXPL \ INAM - Placed Impact Object -> Found a CREA reference, expected: ACTI,ALCH,AMMO,ARMA,ARMO,ASPC,BOOK,CCRD,CHIP,CMNY,CONT,DOOR,FURN,GRAS,IDLM,IMOD,KEYM,LIGH,LVLC,LVLN,MISC,MSTT,NOTE,PWAT,SCOL,SOUN,STAT,TACT,TERM,TREE,TXST,WEAP
[00:00] PistolDirtExplosionCaz "DirtExplosion" [EXPL:0100194F]
[00:00] EXPL \ INAM - Placed Impact Object -> Found a CREA reference, expected: ACTI,ALCH,AMMO,ARMA,ARMO,ASPC,BOOK,CCRD,CHIP,CMNY,CONT,DOOR,FURN,GRAS,IDLM,IMOD,KEYM,LIGH,LVLC,LVLN,MISC,MSTT,NOTE,PWAT,SCOL,SOUN,STAT,TACT,TERM,TREE,TXST,WEAP
[00:00] Done: Checking for Errors, Processed Records: 538, Errors found: 7
Are these significant?