Your mods seem to fix a lot of the YUP absurdities. Why not merge all your fixes into one? I would like to use the fixes but I can't be bothered with so many single files. Pack it all into a .bsa and .esm and we're game! (Just my 5cents)
Alright, I'm kind of confused what exactly this mod does.
If my memory is right, Whiskey Rose perk in vanilla game does not give the player the immunity against alcohol addiction. You still get addicted despite having Cass around. What the perk does about addiction is it stops the addiction effect from kicking in; as long as you're with Cass, the effect of alcohol addiction does not bother you in anyway. If you fire up Cass while you get addicted to alcohol, you're now under bad effects of the addiction, and you have to cure the addiction by visiting a doctor or using a fixer.
So I'm not so sure about "You still have to cure addiction even if Cass is your companion" part supposed to mean, because that's EXACTLY how the vanilla game works. I was confused there, thinking; "So what, is this mod trying to simulate the things that the game already does?", and tried to comprehend what this mod does, but the description hardly says anything about what this does, hence the atrocious font that ruins the readability.
Same confusion was in FO3 with "Aqua Pura worn off" message (the negative effects applied even if you did *not* infect the Purifier with FEV) or with perks Party Boy/Girl from which Whiskey Rose is inspired. You are addicted to alcohol but you're not suffering from alcohol withdrawal. Kind of scratching the left ear with the right toe. This mod eliminates this. As long as Cass is your companion, you will no longer become addicted to alcohol. Any alcohol addiction applied (10% chance) will be automatically removed in ~5s. And Fixer, doctors and Lonesome Road auto-docs will *cure all* addictions. Far more useful than before.
I think you should delete lines "You still have to cure addiction even if Cass is your companion" in the description and summary. You may have quoted that as to explain what the current status of Whiskey Rose perk(which is flawed), but that really confuses me, or perhaps the others that you're actually explaining what the mod does.
I see that the description is now changed, and I can more easily comprehend what this does now. But if you delete "You still have to (...) part, or try to be more specific about it, such as "You still have to (...) in vanilla game. This mod fixes that." - something like that, no one will get confused about what this mod actually does.
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If my memory is right, Whiskey Rose perk in vanilla game does not give the player the immunity against alcohol addiction. You still get addicted despite having Cass around. What the perk does about addiction is it stops the addiction effect from kicking in; as long as you're with Cass, the effect of alcohol addiction does not bother you in anyway. If you fire up Cass while you get addicted to alcohol, you're now under bad effects of the addiction, and you have to cure the addiction by visiting a doctor or using a fixer.
So I'm not so sure about "You still have to cure addiction even if Cass is your companion" part supposed to mean, because that's EXACTLY how the vanilla game works. I was confused there, thinking; "So what, is this mod trying to simulate the things that the game already does?", and tried to comprehend what this mod does, but the description hardly says anything about what this does, hence the atrocious font that ruins the readability.
This mod eliminates this.
As long as Cass is your companion, you will no longer become addicted to alcohol.
Any alcohol addiction applied (10% chance) will be automatically removed in ~5s.
And Fixer, doctors and Lonesome Road auto-docs will *cure all* addictions. Far more useful than before.
I think you should delete lines "You still have to cure addiction even if Cass is your companion" in the description and summary. You may have quoted that as to explain what the current status of Whiskey Rose perk(which is flawed), but that really confuses me, or perhaps the others that you're actually explaining what the mod does.
I see that the description is now changed, and I can more easily comprehend what this does now. But if you delete "You still have to (...) part, or try to be more specific about it, such as "You still have to (...) in vanilla game. This mod fixes that." - something like that, no one will get confused about what this mod actually does.
Description updated to eliminate all confusion.
I cannot be more simple than that.