Incredible mod but I'm having some problems with it: namely, it doesn't seem to respect either my .ini or my MCM settings. Fast heartbeat is stuck at 0 regardless of what I do and slow heartbeat kicks in faster than it should. It's probably just me being dumb but I'd appreciate some insight.
Edit: I think it just started working for no reason... that's Fallout, baby.
Thanks, I want to start off with a fully non cyber enhanced character, so using actual pain vision, which as an arthritic person I can confirm is accurate, instead of hud is great!
Ok how do I find what the gnomes actually do? I'm losing my mind over this, I just want to know the actual effects. I love the easter eggs but please, trying to google "gnomadic tribe" has no results
There's a couple videos out there but you should have a new map marker for a settlement that needs your help. Hint, you may want to bring your rebreather.
Could you separate out Pearson Gravey into his own mod? Dude, I was trying to find out what mod added him to the game for so long only to find out it's an easter egg in this one.
My man, I would gladly install the pearson gravey mod but I dont want enhanced visuals
Just realised this was a sincere comment. I'm probably not going to be separating his stuff any time soon but if you download this, you can turn off all the visuals.
Pearson Gravey is amazing, we need his character expanded, i want to see Pearson Gravey single handedly take out president kimball with his explosive pipboy marking!?!?!?111?!?!
Check the most recent bug report. That mod's script has a slight error that spirals out of control adding every armour in the game to an array. Easy to fix, though, just nothing my mod can do about it.
A lot of people are reporting it wasn't a problem before the last JIP update. My guess is JIP did introduce an error but it doesn't manifest unless your script also technically has an error.
It's a simple fix. That mod used to be an ESP and when it was changed to an ESM the script wasn't updated, so it doesn't find the mod and instead of just aborting (this is the part I think JIP may have inadvertently changed) it seems to add every armour to the array that line was creating. If you go to the mod's page you'll see plenty of reports of both this and several other armours going weird.
So you either change the line of code to have ESM, or rename the mod to have ESP.
Preston? Might be a different mod, there's no "Preston" in this mod. Maybe make sure the mod you're criticizing is the right one next time, a-hole. Now if you don't mind me, I'm gonna go do Gravy Pearson's quest real quick.
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Edit: I think it just started working for no reason... that's Fallout, baby.
Dude, I was trying to find out what mod added him to the game for so long only to find out it's an easter egg in this one.
My man, I would gladly install the pearson gravey mod but I dont want enhanced visuals
No. I didn't make that video.
All jokes aside, the textures for the NCR trooper fatigues are being overwritten by his uniform and I'd like some assistance with this.
A lot of people are reporting it wasn't a problem before the last JIP update. My guess is JIP did introduce an error but it doesn't manifest unless your script also technically has an error.
So you either change the line of code to have ESM, or rename the mod to have ESP.