Hi again, quick question regarding v2: Does the new dependency/the OnCellEnter event do away with safegame bloat? I'm pretty sure you had this listed as an issue, but it's nowhere to be found now. I'm taking that as a good sign.
Sounds super interesting. Thank you! Out of curiosity, could this work for merchants as well? As far as I know, their inventories depend on hidden containers that they're set to own...
9 comments