Fallout New Vegas
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KKSensory

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KKSensory

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9 comments

  1. sloppyburger
    sloppyburger
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    are there any plans for a guide on how to use this?
  2. srnk
    srnk
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    Hi again, quick question regarding v2: Does the new dependency/the OnCellEnter event do away with safegame bloat? I'm pretty sure you had this listed as an issue, but it's nowhere to be found now. I'm taking that as a good sign.
    1. KKSensory
      KKSensory
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      That was a mistake on my part, this mod never actually caused savegame bloat.
    2. srnk
      srnk
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      Awesome, that's great to know!
  3. theHatInTheCat
    theHatInTheCat
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    Even when I don't usually mod the game myself, this plugin seems really useful for small additions without breaking something in the game.
  4. srnk
    srnk
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    Sounds super interesting. Thank you! Out of curiosity, could this work for merchants as well? As far as I know, their inventories depend on hidden containers that they're set to own...
    1. KKSensory
      KKSensory
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      • 2 kudos
      In theory yes the mod could happen to add something to a vendor chest, but there's nothing in this mod specific to vendors.
  5. PickleJar
    PickleJar
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    • 35 kudos
    That ammo bug sounds really killer. Does it happen to all ammo, or just if ammo is touched up by the code?
    1. KKSensory
      KKSensory
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      • 2 kudos
      It's just ammo placed by the mod, I should probably specify that.