Fallout New Vegas
0 of 0

File information

Last updated

Original upload

Created by

bankyboo

Uploaded by

bankyboo

Virus scan

Safe to use

17 comments

  1. JamesBondia
    JamesBondia
    • member
    • 0 kudos
    there is a bug where molerats and dogs are invisible
  2. modjtaba
    modjtaba
    • member
    • 0 kudos
    I was stucked near anchorage memorial and didn't have a damn clue the problem could be those bloody ghouls. Thanks for the mod. I was really desperate and didn't want to deactivat the mod either. You saved the mod. 
    Update. But mutants are Invisible now :(
  3. LtNumbnuts
    LtNumbnuts
    • member
    • 1 kudos
    hey I can't access TTW monster mod, it says the page is closed down, do you have the files?
  4. NobodyNobody666
    NobodyNobody666
    • supporter
    • 0 kudos
    super mutant are invisible so any chance to fix it.
    1. iTeMPeST
      iTeMPeST
      • premium
      • 2 kudos
      Which versions are invisible, Capital Wasteland or the Mojave? I'm editing all the ones in the Capital Wasteland, TTW changed the path for the skeleton.
    2. charwo
      charwo
      • premium
      • 4 kudos
      Capital. Also the base file is under moderation and had been for a year
  5. charwo
    charwo
    • premium
    • 4 kudos
    Seems to work awesome! I thank you so much!
  6. sage6902
    sage6902
    • member
    • 0 kudos
    I'm sorry but what do you mean by remove immersive wildlife original from my load order and put this in instead, won't that completely disable the monster mod?
  7. TheGreatBhan
    TheGreatBhan
    • member
    • 59 kudos
    on the old monster mod ttw I had a crash that would happen everytime, near the wharf outside greyditch - on the bridge. Perhaps that may help you narrow down the crash
  8. SoupMutant
    SoupMutant
    • BANNED
    • 6 kudos
    thank you for this. could you add a fix for the invisible super mutants and maybe add a MCM menu for the amount of spawns? cheers
    1. R3publicD3spot
      R3publicD3spot
      • member
      • 0 kudos
      Hey i love this as well but would like to second the request for SM and MCM fix?
  9. Raksh0
    Raksh0
    • member
    • 0 kudos
    I've also noticed a bug any time bugs like glowbugs are spawned in the game, same with butterflies. Would you mind telling me how you made edits to the esp file yourself, or removing these from the esp as well?
  10. magnumspec
    magnumspec
    • member
    • 11 kudos
    Could you please describe which records did you remove? All handplaced ghouls, or did you touch some leveled lists?
    1. bankyboo
      bankyboo
      • member
      • 6 kudos
      I believe that I removed everything labeled "ghoul" in the creature leveled list of immersive wildlife.esp.
    2. TTimeTony
      TTimeTony
      • member
      • 0 kudos
      so u removed all ghouls not just extra ghouls then
    3. bankyboo
      bankyboo
      • member
      • 6 kudos
      Vanilla ghouls from original FO3 and New Vegas still appear in the game as normal. This patch just removes ghouls added by TTW - Monster Mod.
    4. TTimeTony
      TTimeTony
      • member
      • 0 kudos
      Ok i see i have been trying to turn my ttw game into a zombie survival game but stuggling to find mods that spawn ghouls in dc,like creature replacer or somthing on them lines but want to keep all humans as they are so i can do all the quests still,but i find that alot of mods simply do not work or crash the game,nv is not a problem to do but dc spawns must be diffrent altogether