Fallout New Vegas

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TomSkele - Bloxyman - and Pistolero

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45 comments

  1. dwarflord11
    dwarflord11
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    how do you start the quest after "the dud"
  2. Finn935
    Finn935
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    Does anyone know how to Complete the quest "The Dud" ?
    I'm told I must go to Vault 87 to search for ingredient to make Anti-FEV Serum
    1. dwarflord11
      dwarflord11
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      the quest is unmarked read a few terminal entries and one says about it being in an ammo can in a storage room 
  3. PixelatedPhrog
    PixelatedPhrog
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    I can't seem to secure control over tenpenny tower and I blew up megaton meaning I can't do that either, it's a bit broken but it could work very well as a "side with President Eden work against Autumn" type of mod 
  4. Thatgmr89
    Thatgmr89
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    I know this is an old mod, but I can't seem to establish a presence at Tenpenny Tower after siding with the ghouls. 
  5. OrganicShelter
    OrganicShelter
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    why join the enclave? it breaks the established lore that they are xenophobes
    1. Millerr3231
      Millerr3231
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      You literally fit their requirements lmao and also because it's fun?
    2. Gigabitbob
      Gigabitbob
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      theres literally a mechanic in the broken steel DLC that says he was a wastelander before being recruited. also that scientist b&@*$ from project purity you can find in raven rock was recruited by them. eden is the only member of the enclave in 3 that sill holds their xenophobic attitude from 2.
  6. Trillmanier
    Trillmanier
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    With RTC adding experimental ai voice acting to their mod, this mod would be a great counter storyline to that mod. Blow up the Citadel and solidify our hold on Adam’s AFB, expand into the wastes.
    1. hellokittyenjoyoor
      hellokittyenjoyoor
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      agree
  7. hunbgkjhgvyughy
    hunbgkjhgvyughy
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    Why can't I start the dud?
  8. Glenrhee
    Glenrhee
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    I wish this was more complete.
  9. espguy
    espguy
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    I hope the author continues the job the original creator stopped in the f3 version
  10. Ghip
    Ghip
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    This mod goes well with the "Claim the Mojave (and the Capital)" mod created by hman101. Just a few things I've noticed when I used both this mod and "Claim the Mojave" mod together. Enclave troops from this "EIP" mod and troops (no matter what faction you choose, whether NCR, Brotherhood or even the Enclave itself), will not shoot each other. **HOWEVER**, if you have captured the Washington Monument through this EIP mod and the "Claim the Mojave" mod, be wary that the soldiers there will shoot each other. Each Enclave NPC soldier in the EIP mod has different id's whereas soldiers in the "Claim the Mojave" mod will usually have the same ids. I forgot what their id code was for the EIP but let's say it works like this. An Enclave Tempany Soldier will have "000234" as its NPC code while an Enclave Washington Monument Soldier will have a "000235" as its npc code. This Enclave Washington Monument Soldier (EIP) with the  "000235" npc code will be hostile to any soldier from the "Claim the Mojave" mod regardless of faction and location you control. 

    To add, for those that want to capture the Washington Monument for this mod, do **NOT** kill the Brotherhood of Steel guards until you reach the quest called "Consolidating Power Part II".  It breaks the script for this mod thereby preventing you from finishing all quests found in EIP.