Would anyone happen to know how to re-enable the message pop-ups that appear when you pick up a snow globe, please?
I don't mind the pop-ups, especially since right now picking up snow globes still triggers the sound effect without any accompanying text. Thank you in advance
xNVSE 6.2.4 Unquoted argument 'SnowGlobeTweaksReward' will be treated as string by default. Check spelling if a form or variable was intended. Error line 4
Invalid operands for operator := Unquoted argument 'SnowGlobeTweaksReward' will be treated as string by default. Check spelling if a form or variable was intended. Error line 4
Invalid operands for operator := JIP LN version: 56.40
With version 1.7, is the Economy Overhauls Patch no longer necessary? It's been put into older files, and there's no mention of it in the description page, so I can't tell.
Nevermind, I now see the explanation in the changelog.
It's worth mentioning that LOOT gave an error message in which it indicates that this mod needs the preorder DLCs, but it isn't listed as a requirement here.
I don't seem to have an option to sell the Sierra Madre globe. It's the first one I've gotten on this playthrough out of the DLC's, managed to sell a few vanilla ones without problems.
Any suggestions on a fix?
Update: Can't sell the Zion one either.
Another update: DLC globes were added to the display when I sold the Vault 21 globe. Didn't get any caps for them though.
i think i can help, if you use geck and look for the scripts : -NVDLC01SnowGlobeScript -NVDLC02SnowGlobeScript -NVDLC03SnowGlobeScript -NVDLC04SnowGlobeScript
you will find something like this:
scn NVDLC0*SnowGlobeScript
ref rNVDLC0*Snowglobe
BEGIN OnAdd Player
END
Just modify and recompile the scripts to be like this:
scn NVDLC0*SnowGlobeScript
ref rNVDLC0*Snowglobe
BEGIN OnAdd Player
set VDialogueLucky38Penthouse.iSnowglobeCount to (VDialogueLucky38Penthouse.iSnowglobeCount + 1)
Hi, sorry for the wait. The issue has been fixed, you can now sell the DLC Snowglobes.
IMPORTANT. The fix will not work on saves in which DLC snowglobes have already been picked up (if you only picked one, the three others will be fine). It is recommended to get rid off the DLC globes you have already picked up before updating the mod since it will mess up the snowglobes count. There is a workaround but you will need to use console commands: 1. Run "player.removeitem <base id> 1" do this for any DLC globes you currently have (You can find the globes' base id here: https://fallout.fandom.com/wiki/Snow_globe). Save and quit. 2. Update the mod. 3. Run "player.additem <base id> 1" to retrieve the globes you previously removed. This only works for the globes in your inventory.
Fix explanation for anyone curious: The script was missing this: set VDialogueLucky38Penthouse.iSnowglobeCount to (VDialogueLucky38Penthouse.iSnowglobeCount + 1)
The line tells the game you have +1 snowglobe in your inventory which enable the dialog option to sell it. Pokecito's fix was right but not complete, here's the new script (which is identical for all DLCs):
scn NVDLCXXSnowglobeScript
ref rNVDLCXXSnowglobe
BEGIN OnAdd Player
set VDialogueLucky38Penthouse.iSnowglobeCount to (VDialogueLucky38Penthouse.iSnowglobeCount + 1)
END
BEGIN OnDrop Player
set VDialogueLucky38Penthouse.iSnowglobeCount to (VDialogueLucky38Penthouse.iSnowglobeCount - 1)
14 comments
i hope you know this, haha
Seems almost certainly like it is not needed, just want to make sure.
I don't mind the pop-ups, especially since right now picking up snow globes still triggers the sound effect without any accompanying text. Thank you in advance
xNVSE 6.2.4
Unquoted argument 'SnowGlobeTweaksReward' will be treated as string by default. Check spelling if a form or variable
was intended.
Error line 4
Invalid operands for operator :=
Unquoted argument 'SnowGlobeTweaksReward' will be treated as string by default.
Check spelling if a form or variable was intended.
Error line 4
Invalid operands for operator :=
JIP LN version: 56.40
How to fix it? I'm not a hacker :(
With version 1.7, is the Economy Overhauls Patch no longer necessary? It's been put into older files, and there's no mention of it in the description page, so I can't tell.
Nevermind, I now see the explanation in the changelog.I don't seem to have an option to sell the Sierra Madre globe. It's the first one I've gotten on this playthrough out of the DLC's, managed to sell a few vanilla ones without problems.
Any suggestions on a fix?
Update: Can't sell the Zion one either.
Another update: DLC globes were added to the display when I sold the Vault 21 globe. Didn't get any caps for them though.
-NVDLC01SnowGlobeScript
-NVDLC02SnowGlobeScript
-NVDLC03SnowGlobeScript
-NVDLC04SnowGlobeScript
you will find something like this:
scn NVDLC0*SnowGlobeScript
ref rNVDLC0*Snowglobe
BEGIN OnAdd Player
END
Just modify and recompile the scripts to be like this:
scn NVDLC0*SnowGlobeScript
ref rNVDLC0*Snowglobe
BEGIN OnAdd Player
set VDialogueLucky38Penthouse.iSnowglobeCount to (VDialogueLucky38Penthouse.iSnowglobeCount + 1)
END
Edit : indeed this fixes it
IMPORTANT. The fix will not work on saves in which DLC snowglobes have already been picked up (if you only picked one, the three others will be fine). It is recommended to get rid off the DLC globes you have already picked up before updating the mod since it will mess up the snowglobes count. There is a workaround but you will need to use console commands:
1. Run "player.removeitem <base id> 1" do this for any DLC globes you currently have (You can find the globes' base id here: https://fallout.fandom.com/wiki/Snow_globe). Save and quit.
2. Update the mod.
3. Run "player.additem <base id> 1" to retrieve the globes you previously removed.
This only works for the globes in your inventory.
Fix explanation for anyone curious:
The script was missing this:
set VDialogueLucky38Penthouse.iSnowglobeCount to (VDialogueLucky38Penthouse.iSnowglobeCount + 1)
The line tells the game you have +1 snowglobe in your inventory which enable the dialog option to sell it.
Pokecito's fix was right but not complete, here's the new script (which is identical for all DLCs):
scn NVDLCXXSnowglobeScript
ref rNVDLCXXSnowglobe
BEGIN OnAdd Player
set VDialogueLucky38Penthouse.iSnowglobeCount to (VDialogueLucky38Penthouse.iSnowglobeCount + 1)
END
BEGIN OnDrop Player
set VDialogueLucky38Penthouse.iSnowglobeCount to (VDialogueLucky38Penthouse.iSnowglobeCount - 1)
END