Handloader and its' sister mod, Vigilant Recycler, add in a plethora of new rounds that do a variety of balanced murderizing.
We'll begin with some technical information on Handloader and Vigilant Recycler; Every DLC except for the preorder packs, JIPLN, NVSE, and JohnnyGuitar are all required. Aside from that, some ammunition variants are available to be purchased from vendors, and are added via script for maximum compatibility. Another neat thing is that via scripts, you'll receive damage bonuses for having Pyromaniac or Demolitons Expert with applicable ammunition (explosive or incendiary ammo).
In terms of compatibility, Handloader and Vigilant Recycler are scripted to add mass amounts of surplus/bulk ammo to vendors who already sell that, so it's compatible with mods who use vanilla formlists for vendor NPCs.
While the mod works fine almost anywhere in your load order, nearest the bottom is best if you've got a lot of mods with tweaksIn terms of "will this ammo work with this modded gun?", most of the time - yes. So long as the mod author of the gun used a vanilla formlist for the ammo *used* in the gun
As for balance - while Handloader was initially balanced around realism in mind, that is *very* difficult to get across into New Vegas consistently; and thus currently Handloader's balance is based around the vanilla game; just expect more effective rounds to deal more damage to your gun. Personally, I use it with BLEED, and it feels fine to me.
I recommend using
JIP Improved Recipe Menu and
Loot Assist - Autoloot and Shared Crafting (crouch activate a standard crafting bench to store crafting ingredients)
Ammosmith adds in nearly 150 individual ammo variants for almost every single ammunition type, excluding the camera, microfusion breeder, and Archimedes II
You can expect to see a standardization of naming conventions for ammunition, crafting recipes, ammo weights, and ammo effects compared to base-game NV, as I've done a consistency pass for
all ammo, ammo recipes, ammo effects, and explosions; even including DLC-added ammo
Ammunition loading has also been streamlined to prefer more "basic" ammunition first, with wilder loads being swapped to later. It should be very intuitive.
One perk has been affected: Junk rounds; with it being changed from requiring 7 luck and 45 Repair to 45 Survival and 25 Repair.
As for ammunition added, I will categorize them as neatly as I can, because there's a lot. Some stuff may be consolidated if there's either not enough to justify one category, or if there's a lot of overlap between very similar cartridges.
Shotshell
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This list will be organized in order of which ammunition will be prioritized by the firearm.
All are craftable unless stated otherwise.
12 Ga. / 20 Ga.
12 Ga. Magnum / 20 Ga. Magnum
12 Ga. 4/0 Buck / 20 Ga. 3/0 Buck - Now fires 4 / 3 projectiles, accordingly
12 Ga. 4/0 Buck Magnum / 20 Ga. 3/0 Buck Magnum - Now fires 4 / 3 projectiles, accordingly
12 Ga. Beanbag / 20 Ga. Beanbag (New!) - Now functions via script so that you can no longer incapacitate robotic NPCs
12 Ga. Junk / 20 Ga. Junk - Both added by Dead Monkey, but never implemented. I've given them effects and made them obtainable
12 Ga. Flechette / 20 Ga. Flechette (New!)
12 Ga. Birdshot (New!) / 20 Ga. Birdshot (New!) - Requires Center of Mass, each shell triples your pellet count from 7 to 21, be wary though, as you'll be fairly inaccurate with them.
12 Ga. Birdshot, Magnum (New!) / 20 Ga. Birdshot, Magnum (New!) - Requires Center of mass, with the same pellets, but bonus damage to your enemies, and your gun.
12 Ga. Coinshot / 20 Ga. Coinshot (New!)
12 Ga. Dragon's Breath / 20 Ga. Dragon's Breath (New!)
12 Ga. Slug / 20 Ga. Slug
12 Ga. Magnum Slug (New!) / 20 Ga. Magnum Slug (New!) - Slugs not strong enough? Now you can wreck your gun, AND your enemies.
12 Ga. Pulse Slug / 20 Ga. Pulse Slug
12 Ga. Depleted Uranium Slug / 20 Ga. Depleted Uranium Slug (New!) - Ignore some armor (Standard to Slugs) cause DoT to humanoids (Not Ghouls nor Robots), and can Frenzy robots.
Universal ammunition
12 Ga. Proton-Axe in Shotgun Shell (New!) / 20 Ga. Proton-Axe in Shotgun Shell (New!) - These are bound to put a smile on your face.
12 Ga. Protonic-Inversal-Axe in Shotgun Shell (New!) / 20 Ga. Protonic-Inversal-Axe in Shotgun Shell (New!) - Refer to above.
12 Ga. Exclusive ammunition
12 Ga. Explosive (New!)- Who said Fallout 4 and 76 were the only ones allowed to have all the fun?
12 Ga. Nuclear (New!) - Sometimes, you should stop and ask, "Why?".
12 Ga. Flare (New!) - Added in by technicality, flare guns use modified 12 Ga. shells. I just allowed them to be used in normal shotguns. This also means flare guns can now use 12 Ga. In addition - you can now sneak Flare guns into casinos.
12 Ga. .50 BMG Conversion (New!) - This is also a technicality. Say "Goodbye" to your gun, AND your arm.
.357, .44, and .45-70
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.357 / .44 / .45-70
.38 Special / .44 Special
.357 Junk / .44 Junk / .45-70 Junk - All added by Dead Monkey, but none implemented. This changes that.
.357 Split-Point (New!) / .44 Split-Point (New!) / .45-70 Split-Point (New!) - Done at any campfire (including hotplates), or at normal Reloading Benches, this ammunition is craftable with a low survival skill. Great if you're out of options.
.357 Hollow Point / .44 Hollow Point / .45-70 Hollow Point
.357 Jacketed Hollow Point (New!) / .44 Jacketed Hollow Point (New!) / .45-70 Jacketed Hollow Point (New!) - They exist IRL, I just made them exist in-game.
.357 Jacketed Flat Point / .44 Jacketed Flat Point (New!) / .45-70 Jacketed Flat Point (New!) - Why should .357 get all the fun?
.357 Jacketed Soft Point / .44 Jacketed Soft Point (New!) .45-70 Jacketed Soft Point (New!) - Refer to JHP
.357 Semi-Wadcutter (New!) / .44 Semi-Wadcutter / .45-70 Semi-Wadcutter - Alright now we can't leave .357 out of the fun guys.
.357 Snakeshot / .44 Snakeshot / .45-70 .410 Conversion (New!) - All require Center of Mass, and shotgunify your firearms. Not the best, but certainly fun.
.22
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.22LR
.22LR Plinking
.22LR Junk
.22LR Magnum (New!) - More hurty
.22LR Hollow Point
.22LR Jacketed Hollow Point (New!) - Refer to .22LR Mag.
.22LR Magnum Jacketed Hollow Point (New!) - Refer to .22LR Mag. and .22LR JHP, then combine.
.22LR Ratshot (New!) - One of the weirder ammunition types to exist IRL, I made it exist in-game. Requires Center of Mass.
.22LR Incendiary (New!) - Remember how I said Ratshot was weird? This is probably weirder.
5.56mm, .308, .50BMG, 12.7mm
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5.56mm / .308 / .50BMG / 12.7mm
5.56mm Surplus (New!) / .308 Surplus (New!) / .50BMG Surplus (New!) - You know, there is a war going on right now, it only makes sense there'd be surplus of these...
5.56mm Junk / .308 Junk / .50BMG Junk / 12.7mm Junk - Unimplemented by Dead Monkey. Implemented by me.
5.56mm Hollow Point / .308 Hollow Point / .50BMG Hollow Point (New!) / 12.7mm Hollow Point - Geneva Conventions? I thought it was Geneva Suggestions!
5.56mm Armor Piercing / .308 Armor Piercing / .50BMG Armor Piercing / 12.7mm Armor Piercing (New!) - Really guys, what even has that much armor.
5.56mm Jacketed Hollow Point (New!) / .308 Jacketed Hollow Point (New!) / .50BMG Jacketed Hollow Point (New!) / 12.7mm Jacketed Hollow Point - Now, 12.7mm, there's no reason to exclude the other big boy rounds out of your fun.
5.56mm Jacketed Soft Point (New!) / .308 Jacketed Soft Point / 12.7mm Jacketed Soft Point (New!) - You may be wondering "Why didn't .50BMG get this too?", Well, as far as I could find, this doesn't exist for .50BMG.
5.56mm Match / .308 Match (New!) / .50BMG Match
5.56mm Incendiary (New!) /.50BMG Incendiary / 12.7mm Incendiary (New!) - Just try to suppress these fires.
.50BMG Explosive / 12.7mm Explosive (New!) - Seeing as these rounds are nearly identical, I allowed 12.7mm to ascend into the heavens as .50BMG did.
5.56mm Depleted Uranium / .308 Depleted Uranium / .50 BMG Depleted Uranium / 12.7mm Depleted Uranium (New!) - DoT to humanoids (Not Ghouls/Robots), and can Frenzy robots.
.50BMG Ratshot - For Rodents of Unusual Size
12.7mm Ratshot - Refer to above, both require Center of Mass.
5mm, 9mm, 10mm, .45ACP
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5mm / 9mm / 10mm / .45ACP
5mm Surplus (New!) / 9mm Surplus (New!) / 10mm Surplus (New!) / .45ACP Surplus (New!) - Available at any place that sells applicable ammo.
5mm Junk / 9mm Junk / 10mm Junk / .45ACP Junk (New!) - Unimplemented by Dead Monkey, I implemented and carried over the changes to .45ACP as well.
9mm +P / .45ACP +P - More powder = More Hurty
5mm Hollow Point / 9mm Hollow Point / 10mm Hollow Point / .45ACP Hollow Point - Mushrooms are good for you! Bad for your enemies though.
5mm Armor Piercing / 9mm Armor Piercing (New!) / 10mm Armor Piercing (New!) / .45ACP Armor Piercing (New!) - 5mm ignores more armor than the rest, just FYI
5mm Jacketed Hollow Point (New!) / 9mm Jacketed Hollow Point / 10mm Jacketed Hollow Point / .45ACP Jacketed Hollow Point (New!) - The damage bonus from HP stays the same, but the penalties are overall lessened
9mm Jacketed Flat Point (New!) / 10mm Jacketed Flat Point (New!) / .45ACP Jacketed Flat Point (New!) - A middleground between bonus damage and ignoring armor - these bad boys will wreck your guns' condition.
5mm Jacketed Soft Point / 9mm Jacketed Soft Point (New!) / 10mm Jacketed Soft Point (New!) / .45ACP Jacketed Soft Point (New!) - It's like less bad AP rounds!
Oddities
.45ACP Super
.45ACP Semi-Wadcutter
.45ACP M15 - You like shotshell? Here's that.
9mm Snakeshot - Read above description. Both require Center of Mass.
10mm Penetrator - This'll put some FEAR into your enemies
Rockets and Missiles, Oh my.
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Rocket / Missile
Missile, High Velocity
Rocket, High Explosive / Missile, High Explosive
Rocket, Incendiary / Missile, Incendiary (New!)
Rocket, Plasma (New!) / Missile, Plasma (New!) - Inspired by F76
Rocket, Pulse (New!) / Missile, Pulse (New!) - Inspired by F76
Rocket, Hive (New!) / Missile, Hive
Rocket, Shotshell conversion - Nothing quite like a shoulder-operated heavy shotgun, is there, boys?
25mm and 40mm
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25mm / 40mm
25mm Shotshell (New!) / 40mm Shotshell (New!) - God's Bigger Shotgun
25mm Flechette (New!) / 40mm Flechette (New!) - Why should shotguns have all the fun?
25mm Dragon's Breath (New!) / 40mm Dragon's Breath (New!) - Now this is suppressing fire
25mm Hornet's Nest (New!) / 40mm Hornet's Nest (New!) - Remember kids, even a .22 can kill.
25mm High Explosive / 40mm High Explosive (New!)
25mm Timed / 40mm Timed (New!)
25mm MIRV (New!) / 40mm MIRV (New!)
25mm Incendiary (New!) / 40mm Incendiary
25mm Plasma / 40mm Plasma
25mm Pulse / 40mm Pulse
25mm Toxic / 40mm Toxic (New!)
25mm Chimera (New!) / 40mm Chimera (New!) - The elements combined.
25mm Tiny Tot (New!) / 40mm Tiny Tot (New!) - :)
BB
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BB
Steel BB
Flamin' BB
Vigilant Recycler does a few things, it, like Handloader, modifies the script of Bulk ammo boxes to function better when purchasing multiple of the same type and provides an amount based accordingly off of box weight/ammo weight. Basic energy cells are also revalued to 1 cap per cell.
A few more ammo types were introduced with Vigilant Recycler.
EC, ECP, MFC
- Gamma-Emitted, which require (You guessed it,) Pyromaniac.
- Unstable, which require Vigilant Recycler. These deal massive damage, but the discharge of energy has a chance to radiate back at you, harming you.
- Taze rounds, which add fatigue damage to non robotic enemies, instead dealing bonus damage to them.
Flamer Fuel
Another thing Vigilant Recycler does is... provide more
eccentric ammo types.
- Microfusion Cells have the extremely fun Strange Matter rounds, which have a chance to instantly gib a target.
- Electron Charge Packs have the very strong Quantum rounds, which ignore 50 DT/DR.
Lastly, these unique rounds can be purchased exclusively from The Sink.
Go thank
_Voidwalker, and maybe give him a Kudos for the implementation of most of Vigilant Recycler.
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If anyone was curious, this mod has been developed while under the influence of innumerous different alcohols, and has taken inspiration from so many different sources now.
My personal favorites are the 10mm Penetrator rounds (inspired by F.E.A.R), the Proton(ic)-(Inversal)-Axe In Shotgun Shell (Inspired by Borderlands 2), the .45 M15 rounds and the .22LR Ratshot rounds (Both real-life oddities). .50BMG, Ratshot is absolutely hilarious and also one of my favorites.
This mod has and will always be a labour of love, and has always been intended to be me sharing a little bit of who I am and what I enjoy with the community; my personal way of contributing back to what has granted me so much