This would be cool if you added a way to wash and dry dirty clothes , say my dirty was at 100% i wash now im at 50% dry at 0% with a buff/debuff of some kind for how dirty your clothes are that way not only would you have to wash yourself but your clothes as well , maybe a timer for clothes of how long it takes to reach 100% mcm support for in game value changes ? i can dream cant i ?
nah bethesda will up and give this a bad nextgen remaster and break it couldnt care less if someone made it either it was giving input since there is a comment section :|
Well, I don't see any reason they would be incompatible, since they are not editing the same things (Wash Yourself does not edit the body meshes or textures). But I don't know, I'm very happy with the vanilla bodies XD.
Depends the setting, why ? bSuperDuperCompatibility and bDisableSafeRestore should be enabled by default. bDisableSafeRestore could be disabled if issues with the mod but I never face such situation. Other settings are disabled by default.
Ah okay thanks, I was just wondering if enabling them would causes issues or something. One question about iDetection, what setting between 1-100 range would you recommend from hardcore gameplay and immersion standpoint?
I don't exactly know how this setting works since I didn't find a script in game using it. But something around 25 could be great. You don't want far distance ennemies to hear the sounds. The only 'unsafe' setting is the bUseRaiderRace that is more a proof of concept than anything. Instead using dirt shaders on the player, it changes the player's race to the raider equivalent. The funny soap could be enabled if you want that npc can slip on the soaps you let on the ground ;)
I`m crashing every time I'm near a bathtub and FNVEdit doesn't show any conflicts Where the esp is placed in the Load Order doesn't seem to change anything either.
You mean when laeving the place and coming back some time after (changing cell)? Or just when going out the bathtub then trying to bath again? Try to put bDisableSafeRestore = 0 into the INI file (it's on 1 (enabled) by default).
When going to a bathtub you already used and trying to bathe again. If it's a bathtub you never used it doesn't crash.
I tried ti .ini and it still didn't work, so, since I had zero clues of what couldbe causing it, I bit the bullet and installed New Vegas Anti-Crash and it seems to have solves it even with bDisableSafeRestore set to one.
Condition for a bathtub to work: drinking water source available in the same cell Bathtub positionned flat on the ground, and with a 1.0 scale (or almost)
I didn't test in Vault 21 but maybe one of this condition is not fullfilled (the drinkink water source I guess?).
Hi, I just checked on FNVEdit and it appears that the scale for those bathtubs there is set to 1.2. Above or equal to 1.2, the mod ignores bathtub, thinking it's too weird to use such a scale. I will find a solution for this asap, no easy solution from your side to fix this if you don't know how to use the GECK.
Mojave only, and only in few places (Doc Mitchel, Casinos suites, one or two other places...). This plugin would deserve to be extended but I didn't take the time to. Also deserve a TTW expansion. If you want to do it, please do it :).
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Things like the Springvale garage or the underground hideout mods
may work for Springvale garage (I don't have TTW so I can't test) and some other mods
works for underground hideout
bSuperDuperCompatibility and bDisableSafeRestore should be enabled by default. bDisableSafeRestore could be disabled if issues with the mod but I never face such situation. Other settings are disabled by default.
The only 'unsafe' setting is the bUseRaiderRace that is more a proof of concept than anything. Instead using dirt shaders on the player, it changes the player's race to the raider equivalent.
The funny soap could be enabled if you want that npc can slip on the soaps you let on the ground ;)
Where the esp is placed in the Load Order doesn't seem to change anything either.
Until a bathtub is used for the first time there's no issue, but after it's instant crash everytime I go near an already used bathtub.
Crashlog doesn't really report anything useful either.
Try to put bDisableSafeRestore = 0 into the INI file (it's on 1 (enabled) by default).
I tried ti .ini and it still didn't work, so, since I had zero clues of what couldbe causing it, I bit the bullet and installed New Vegas Anti-Crash and it seems to have solves it even with bDisableSafeRestore set to one.
drinking water source available in the same cell
Bathtub positionned flat on the ground, and with a 1.0 scale (or almost)
I didn't test in Vault 21 but maybe one of this condition is not fullfilled (the drinkink water source I guess?).
edit: fixed in 3.4
Also deserve a TTW expansion. If you want to do it, please do it :).