Fallout New Vegas
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lStewieAl

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lStewieAl

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30 comments

  1. BluLaz
    BluLaz
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    Will there be M.C.X compatibility in the future?
    1. lStewieAl
      lStewieAl
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      Nope, that mod replaces the compass in a completely incompatibe way.
  2. hughesjr99
    hughesjr99
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    I know this mod is fairly old and simple mod.  There is a 0-1000 range for the height difference. 

    What does that scale represent in real measurements.  It is obviously not meters .. the lowest increment in the selector is 50 .. and 50 meters is like 7 or 10 stories in a building.  I would love to know so I can properly set the value.
    1. lStewieAl
      lStewieAl
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      Game units, I recommend leaving it at the default value but if you need to specify an exact value you can click on the value in the slider and type.
  3. Vaz2008
    Vaz2008
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    Is this fully integrated into the Tweaks options?
    1. lStewieAl
      lStewieAl
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      Yes
  4. deleted51786266
    deleted51786266
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    Doesn't work on my end with Vanilla UI + (moddb.com/mods/vanilla-ui-plus). I tried fiddling with the .ini, but none of the values did the trick. VUI+/something? seems to override this mod (it uses UIO: https://www.nexusmods.com/newvegas/mods/57174).
    1. lStewieAl
      lStewieAl
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      It definitely works fine with VUI+, as that’s what I use when playing.
      This mod is standalone and does not require UIO, nor are any of the resources overwritten by any other mod.
      Please check the dll is installed correctly, it should be in Data/nvse/plugins.
    2. deleted51786266
      deleted51786266
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      Latest Vanilla UI + requires UIO as stated on it's Mod page (Quote: "Install (...) along with UIO."). As for why it does not work on my end, my guess is it can only be overridden by something else then. All files are in it's correct place, but it's not working. That's all I can say. I manually install all my stuff and fine tuned it for ages, and if something doesn't do what's it says on the tin then well, it's not working in my book (for whatever reason the Gamebyro monster deems to punish us). It seemed like a cool idea, maybe I'll have to live without it. (Thanks anyway )
      If I ever find out what causes it I'll report back.
  5. Hasmith99
    Hasmith99
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    We're in a NV mod renaissance right now
    1. SilentEvil87
      SilentEvil87
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      lol right on
    2. MKNax
      MKNax
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      haha thought the same
    3. weijiesen
      weijiesen
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      absolutely!
      It is all thanks to Big Iron.
      It came on the radio and touched the heart and (soul?) of all us modders
  6. CaptainCregg
    CaptainCregg
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    Finally! I'm no longer using VATS to figure this out!
  7. Cineromantic
    Cineromantic
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    This is really awesome.

    I have a question/request. Since you're willing/able to make Fallout New Vegas' compass a bit more like Fallout 4's, would you be willing to consider doing the reverse? I've been hoping to find a mod that has the compass in Fallout 4 behave like the one in Fallout 3 and New Vegas, where Perception will let you detect the presence of other creatures, friend and foe, from further away.

    Would really be grateful if you'd consider doing that as well.

    Either way, looking forward to using *this* mod.

    Thanks for your hard work.
  8. theHatInTheCat
    theHatInTheCat
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    As always, simple mods but really really useful. Great job :)
  9. MikeFlutters
    MikeFlutters
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    Absolutely killing it with these NVSE mods!
  10. JoeCasaubon
    JoeCasaubon
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    Thanks, Stewie, nice one. What has happened to your "All fixes and improvements in one" mod?