Fallout New Vegas
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Xyx0r -Frootzcat - Sessine

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LivewareCascade

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36 comments

  1. GRUmod
    GRUmod
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    The script that pops up a message every time is super annoying... is there a way you can remove this or make it different with different esp's? I had to disable it because of the message, i do a lot of new games to test things.
  2. Meebsy
    Meebsy
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    Anyone know of a NV variant. I liked how it worked in TTW as it made exploration great.
    It was the only time I have every explored all of FO3.
  3. jduhamel
    jduhamel
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    Little incompability with ttw - reputation. You can add megaton reputation map marker with xedit.
  4. Vylayan
    Vylayan
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    Ok, 2nd run at this post. I wanted to confirm something just to be certain: this mod acts a bit spooky -> I wanted to confirm no-download-but-still-discover behavior so I didn't download the markers, megaton was already discovered, marker was moved and worked but I could not discover the megaton home. I reloaded the same save used and got no dialog. I tried this several times thinking that an npc auto-interaction was causing the issue.

    I removed the mod, tried to load the save (made before this mod was ever installed) and it complained about this mod missing. o.O  My guess is a script runner lost its mind but that was coming up for quite a several saves (6) that hadn't been loaded but something went wacko and it persisted with several reloads. I don't know; I don't want to know; nuke it from orbit it's the only way to be sure.

    Killed all the saves in that test series, new save, no issues.  Try this mod again just to see what happens: this time (no download); I had not discovered megaton here and was able to get that and the player home this time but upon reloading the same save (where this mod was not installed): no download dialog appears asking about a download. Hey now, I've seen this movie...

    No one else reporting this makes me thing it's got to be a one-off issue with some mod group or hierarchy issue (running 165+ atm) but they're all playing nice together so I've only got that to go on. This is mostly for anyone who, in the future, tries a reload, doesn't get the dialog, and comes here to see what the issue might be. My advice: drop to desktop, reload the game, then try again.
  5. elektronikcz
    elektronikcz
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    Will i still get the new markers if i decline the download? I dont want to have them all visible from the begining, atleast until i get the explorer perk
    1. LivewareCascade
      LivewareCascade
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      Nope, I don't think you will.
    2. Patchier
      Patchier
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      You do still get them, even if it's not accepted at the beginning. I was actually going to see if we could get a version that didn't prompt.
    3. jeven1999
      jeven1999
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      can u show us ur map jamesialnc
    4. LivewareCascade
      LivewareCascade
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      Huh, I didn't know that. Neato.
  6. otorobot
    otorobot
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    Is there any mod which adds more map markers to Point Lookout? I don't think this one doesn't do that, right?
  7. marieruth
    marieruth
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    • 7 kudos
    Is it okay to use this when balls-deep in a save? Will all the map markers be reset when this mod is active?
    1. LivewareCascade
      LivewareCascade
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      Yup.
      Nope.
  8. deleted171259413
    deleted171259413
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    This would still adds more map markers even if used with mods that disables fast travel such as ROOG TTW right?
    1. LivewareCascade
      LivewareCascade
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      Yeah, should do
  9. shotgunrain
    shotgunrain
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    Do you know how many locations are added by this mod
  10. cooldude22222222
    cooldude22222222
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    Seeing as you can update the mod two locations have their names switched. The "Hubris Comics Utility Tunnel" and the "Sewer Mainline" need their names swapped. Hopefully, you can update this fix soon as it's not adding any new content to the mod just fixing an error.
    1. LivewareCascade
      LivewareCascade
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      Yes, thats fine. Will push an update soon, i just noticed that mistake!