Fallout New Vegas
0 of 0

File information

Last updated

Original upload

Created by

Benja

Uploaded by

Benjatron1

Virus scan

Safe to use

Tags for this mod

27 comments

  1. spike1guts
    spike1guts
    • member
    • 0 kudos
    For some reason this patch doesn't work for me and all of the revolvers are reload like in vanilla, is there s specific order in which I need to solve conflicts?
  2. xdEckard
    xdEckard
    • member
    • 0 kudos
    does it fix the weird bug with asurah's revolver animation where it swings to the side?
    1. Benjatron1
      Benjatron1
      • supporter
      • 29 kudos
      It should yeah
    2. BlindPilot42
      BlindPilot42
      • supporter
      • 0 kudos
      Im still having the swing bug
    3. DaWaddle
      DaWaddle
      • premium
      • 6 kudos
      Hey late response but if you want to fix the swing but, especially you blind pilot, all you need to do is open every single .nif file for all the revolvers that are in your meshes folders then look in the lefthand side panel for a mention of "##SightingNode" (all of these files are case sensitive). When you see it just right click it, node > attach parent node > NiNode after which there should be a box towards the bottom that lefthand panel that should have a blank txt icon. all you do then is right click that > Edit String Index then type in "##SIGHTANIM" and rinse and repeat for every single .nif file with the gun name that you're bugged by. If I wasn't clear enough, then just check the asurah's reanimation pack mod page there's directions in the description tab.
  3. 999pony999
    999pony999
    • member
    • 1 kudos
    Can you make a Patch for Little Macintosh?
    https://www.nexusmods.com/newvegas/mods/43934?tab=files&file_id=105788
  4. Matrimelee
    Matrimelee
    • member
    • 7 kudos
    Do you by chance know why it looks like this in my game?

    https://streamable.com/of5e2d

    I noticed that most of my revolvers ingame miss the bullets dropping from the cycliner. What file is responsible for displaying them correctly? I use Asurah's animation pack.
  5. MaxGreen5
    MaxGreen5
    • member
    • 5 kudos
    Is it possible to do this with the original 357magnum /lucky and the police pistol?... IF I were to do it manually which files should I replace in the animation folder?
    1. Benjatron1
      Benjatron1
      • supporter
      • 29 kudos
      This wouldn't work with the .357/lucky but should already be working with the vanilla police pistol and the 44 magnum. It may have some issues if you use WRP, though. Asurah may or may not be working on an animation for the 357, I don't know. The mod is a work in progress.
  6. madwastelander
    madwastelander
    • member
    • 0 kudos
    If your still taking requests I would recommend the Texas walker mod by kinari9 its a beautiful looking gun that would fit in with the western tone of new vegas. also it's a single action revolver kind of like lucky and the base game 357 meaning that you could just use the vanilla reload since that's what asurahs animation pack does anyway.
    https://www.nexusmods.com/newvegas/mods/62689?tab=files

    1. madwastelander
      madwastelander
      • member
      • 0 kudos
      also, I tried using the mod without a patch and it actually works perfectly until you aim down the sights. then you get the full-screen recoil glitch
      ex: https://youtu.be/8bt92dP3Fv0?t=1550
      this only happens when you don't have an insight fix which means (in theory) the only thing this mod needs to be compatible is an iron sights patch
      (i think)
    2. Benjatron1
      Benjatron1
      • supporter
      • 29 kudos
      For now, I don't really have time to make patches. I have a tutorial up, if you'd like to try yourself, and it's relatively simple.
  7. gakusangi
    gakusangi
    • member
    • 1 kudos
    The All-in-One is missing some script to make it work. The patch for the Taurus Raging Bull worked, but it removed the reload animations.
    1. Benjatron1
      Benjatron1
      • supporter
      • 29 kudos
      These animations shouldn't require any kind of script other than what asurah's animation pack already adds. Please double check you have asurah's animations installed correctly.
    2. gakusangi
      gakusangi
      • member
      • 1 kudos
      I use FOMM and IT informed me that you're missing a necessary script in your All-in-One package. As for the missing reload for the Taurus, I dunno what it is, I have Asurah's main, and all the necessary patches, I was applying yours to fix a couple of issues with the revolvers. Your Taurus patch fished the iron-sight aiming and firing, but the cylinder doesn't pop out during the reload now. Your .38 S&M Model 10 patch works perfectly though, fixed the iron-sight firing and still reloads fine.
    3. Benjatron1
      Benjatron1
      • supporter
      • 29 kudos
      It's likely that FOMM is expecting the all-in-one patch to be an installer, instead of just a bunch of mods packed together. I recommend trying mod organizer 2, it makes troubleshooting problems like these much easier.

      As for the taurus reload, make sure nothing is overwriting the patch. The cylinder not moving implies it is using the wrong mesh for the reload animation.
  8. gaimimasiquanjia
    gaimimasiquanjia
    • member
    • 3 kudos
    if u have a time, make a patch for Hunting Revolver and Ranger Sequoia plz. i REALLY THANK YOU WORK
    1. inIimbo
      inIimbo
      • member
      • 1 kudos
      +1
  9. Deacachimba22
    Deacachimba22
    • member
    • 0 kudos
    Excellent, as always
    But, doesnt the mateba is supossed to use the Asurah revolver animation? i think its not working properly
    1. Benjatron1
      Benjatron1
      • supporter
      • 29 kudos
      I tried for so long to get the animation to work right, but the cylinder would spin off center while firing and reloading. So much so that you couldn't even aim correctly. Same for the 38 special. They just aren't shaped correctly, unfortunately. So they include the sight fix, and I changed the attack animation on the 38, but they use a vanilla reload.
    2. Deacachimba22
      Deacachimba22
      • member
      • 0 kudos
      I(and probably everyone on the Nexus) Apreciate your efforts, comarade
    3. TheBlackDog14
      TheBlackDog14
      • member
      • 0 kudos
      How DID you change the model 10 attack animation? Did you make it single action or keep it double? Sorry, I know its been a few months.
    4. Benjatron1
      Benjatron1
      • supporter
      • 29 kudos
      I don't totally remember, I think I made it single action
  10. Lolternet01
    Lolternet01
    • member
    • 0 kudos
    did it fix the 44. magnum recoil problem with asurah reanimaation pack ?
    1. Benjatron1
      Benjatron1
      • supporter
      • 29 kudos
      The 44 should work fine, if you have the wrp check that you have the patch for that