For some reason this patch doesn't work for me and all of the revolvers are reload like in vanilla, is there s specific order in which I need to solve conflicts?
Hey late response but if you want to fix the swing but, especially you blind pilot, all you need to do is open every single .nif file for all the revolvers that are in your meshes folders then look in the lefthand side panel for a mention of "##SightingNode" (all of these files are case sensitive). When you see it just right click it, node > attach parent node > NiNode after which there should be a box towards the bottom that lefthand panel that should have a blank txt icon. all you do then is right click that > Edit String Index then type in "##SIGHTANIM" and rinse and repeat for every single .nif file with the gun name that you're bugged by. If I wasn't clear enough, then just check the asurah's reanimation pack mod page there's directions in the description tab.
Do you by chance know why it looks like this in my game?
https://streamable.com/of5e2d
I noticed that most of my revolvers ingame miss the bullets dropping from the cycliner. What file is responsible for displaying them correctly? I use Asurah's animation pack.
Is it possible to do this with the original 357magnum /lucky and the police pistol?... IF I were to do it manually which files should I replace in the animation folder?
This wouldn't work with the .357/lucky but should already be working with the vanilla police pistol and the 44 magnum. It may have some issues if you use WRP, though. Asurah may or may not be working on an animation for the 357, I don't know. The mod is a work in progress.
If your still taking requests I would recommend the Texas walker mod by kinari9 its a beautiful looking gun that would fit in with the western tone of new vegas. also it's a single action revolver kind of like lucky and the base game 357 meaning that you could just use the vanilla reload since that's what asurahs animation pack does anyway. https://www.nexusmods.com/newvegas/mods/62689?tab=files
also, I tried using the mod without a patch and it actually works perfectly until you aim down the sights. then you get the full-screen recoil glitch ex: https://youtu.be/8bt92dP3Fv0?t=1550 this only happens when you don't have an insight fix which means (in theory) the only thing this mod needs to be compatible is an iron sights patch (i think)
These animations shouldn't require any kind of script other than what asurah's animation pack already adds. Please double check you have asurah's animations installed correctly.
I use FOMM and IT informed me that you're missing a necessary script in your All-in-One package. As for the missing reload for the Taurus, I dunno what it is, I have Asurah's main, and all the necessary patches, I was applying yours to fix a couple of issues with the revolvers. Your Taurus patch fished the iron-sight aiming and firing, but the cylinder doesn't pop out during the reload now. Your .38 S&M Model 10 patch works perfectly though, fixed the iron-sight firing and still reloads fine.
It's likely that FOMM is expecting the all-in-one patch to be an installer, instead of just a bunch of mods packed together. I recommend trying mod organizer 2, it makes troubleshooting problems like these much easier.
As for the taurus reload, make sure nothing is overwriting the patch. The cylinder not moving implies it is using the wrong mesh for the reload animation.
I tried for so long to get the animation to work right, but the cylinder would spin off center while firing and reloading. So much so that you couldn't even aim correctly. Same for the 38 special. They just aren't shaped correctly, unfortunately. So they include the sight fix, and I changed the attack animation on the 38, but they use a vanilla reload.
27 comments
https://www.nexusmods.com/newvegas/mods/43934?tab=files&file_id=105788
https://streamable.com/of5e2d
I noticed that most of my revolvers ingame miss the bullets dropping from the cycliner. What file is responsible for displaying them correctly? I use Asurah's animation pack.
https://www.nexusmods.com/newvegas/mods/62689?tab=files
ex: https://youtu.be/8bt92dP3Fv0?t=1550
this only happens when you don't have an insight fix which means (in theory) the only thing this mod needs to be compatible is an iron sights patch
(i think)
As for the taurus reload, make sure nothing is overwriting the patch. The cylinder not moving implies it is using the wrong mesh for the reload animation.
But, doesnt the mateba is supossed to use the Asurah revolver animation? i think its not working properly