Fallout New Vegas
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LolzMan1325

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Bunslinger

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8 comments

  1. Bunslinger
    Bunslinger
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    if anyone finds this nowadays and is wondering, yes, this works fine with ttw 3.3. I checked the forms in fnvedit and there's nothing new in the forms this mod edits.
  2. Gazrodar1998
    Gazrodar1998
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    If you have this installed in the Vault 101 intro, every time the screen fades to white and years pass the game crashes. Uninstalled the mod to test it and it is the culprit. I think is has something to with being able to unequip the pip boy in the intro.
    1. LolzMan1325
      LolzMan1325
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      on my end, it would happen with just having the base 2000 mk vi mod installed. personally i would just deactivate the .esp (in this case you'd deactivate this mod as well), then activate it again after the intro, it should be fine as long as you don't actually go to the facility before reactivating the plugin. i did it every playthrough and didn't notice any adverse effects
  3. t72
    t72
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    and on fallout 3 ( not TTW ) date and time will work?
    1. LolzMan1325
      LolzMan1325
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      this mod doesn't add the new pip-boy, it just adds it to a new location. the original mod is in the description but it's for new vegas only
  4. DarthFANt0M
    DarthFANt0M
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    Good job, thanks.
  5. TrueCourierSix
    TrueCourierSix
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    Good job, thanks for making this.
  6. soggywaffle1
    soggywaffle1
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    I just installed the replacer version because of this exact issue like, yesterday! Awesome work, and great foresight with the scripting!