Fallout New Vegas

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Agent_Fuse

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AgentFuse

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170 comments

  1. AgentFuse
    AgentFuse
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    This mod as well as No No Bad have been featured in Episode 150! Go check it out!

    https://youtu.be/RFrbv5dHoFo
    1. GenralYankee
      GenralYankee
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      That's what brought me here and it's about time this mod been made. I have been looking for the NPC they used for Mike several times but could not find it. This is the best alternative.
    2. Mk5199015
      Mk5199015
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      with how they talked about it they may be down to help with a quest
    3. POTOIUS
      POTOIUS
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      specialist zach doesn't show up for some reason or spawn in.
    4. Triggerblade
      Triggerblade
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      @POTIUS He's on patrol until you clear out the ants. He's near the gate and complains about it. Once the ants are gone he moves into the main building.
    5. FilthyCasual523
      FilthyCasual523
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      AgentFuse, I know this was posted ages ago, but that link actually sends you to an Al ChestBreach video.
    6. TheSuperstar77
      TheSuperstar77
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      Hello I was wondering if I can make an Edit to adjust this mod I wanted to make a version with just specialist Zach and reupload
    7. TheSuperstar77
      TheSuperstar77
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      Hi, I just recently watched one of Mike's streams, and he explained how his in-game companion works. I'm trying to get the NPC to run around like his. I know how he did it, but I don't know what AI package he used. I saw your comment in chat saying you knew, so I thought maybe you could help.
    8. littlellv
      littlellv
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      good detective work, bumping for an answer for you.
  2. AgentFuse
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    Update 2.0 (April 11)

    - Merged this mod and No No Bad together. Now you won't need 2 esps for the mods (though Courier Vests is still required).
    - Updated NNB Mike's idle dialogue to work better.
    - Added a few tiny lines here and there.

    NOTE: If you're installing this with both mods installed, you'll need to uninstall No No Bad. This means that if Legion Mike is carrying anything you want to keep, say an armor or weapon or just random junk, make sure to take it from him before you uninstall No No Bad. This also means that you'll need to re-recruit Legion Mike when you start up your game.
  3. DarkenedRogue
    DarkenedRogue
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    Any chance to make changes to the Navmesh and change the .esp to .esm for Navmesh Overhaul?
    1. DarkenedRogue
      DarkenedRogue
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      Edit: I think there is an incompatibility with Uncut Wasteland with a legion slave npc?
  4. HotDogRandall
    HotDogRandall
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    is there a fallout 4 version of this?
    1. SPECTRELxLEGION
      SPECTRELxLEGION
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      bruh
  5. McLOVEN94
    McLOVEN94
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    For some reason they have a big exclamation mark, I've downloaded the other mods needed for it before installing it, any idea on how to fix? 
    1. qwerty64
      qwerty64
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      I also just installed the mod and am having this issue
  6. Mantha065
    Mantha065
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    I deeply hope you one day add more voice lines to them... and maybe one day even some silly companion quests.
  7. C4I
    C4I
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    i'm disappointed that they don't immediately turn hostile against malcolm holms.
  8. Mackquinn00
    Mackquinn00
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    Just so people are aware, this mod appears to be incompatible with New World Parliament. This is because whichever of the two mods loads later causes the other's voice files not to play in-game, resulting in silent NPCs.
  9. TheHoodedTeddy13
    TheHoodedTeddy13
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    Is there an option or quick file edit I can do so I just get Specialist Zach and nothing else?
  10. B4llsAndB4y0n3ts
    B4llsAndB4y0n3ts
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    I want to love this mod so, so much, 'cause these two are The Comic Relief, but...

    They just keep going AWOL on me. I'll come around every few months to see if it gets patched.

    Addendum: Found a new and exciting bug: I find myself in "combat" with... nobody. Randomly, all NPCs in my area will enter a freakout state; if I sneak, the label shows "Caution" or "Danger"... but there are no hostiles anywhere in sight.

    I don't know if this mod is the only cause, but since removing this mod solved the issue, it was at least contributing to it.

    ADDENDUM:

    Turns out the other half of the issue was a different companion mod; removing her also solved this specific issue.
  11. thinredpaste
    thinredpaste
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    Mike seems to be incompatible with the driveable highwayman mod.  Zach gets in the car fine, but Mike stays behind.  Is there a way to fix this?
  12. Jetflounder5557
    Jetflounder5557
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    Hey, do you know if there are any avatar mods for Mike and Zach for JIP Companions C&C? Thanks in advance.