Fallout New Vegas

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Agent_Fuse

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  1. AgentFuse
    AgentFuse
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    This mod as well as No No Bad have been featured in Episode 150! Go check it out!

    https://www.youtube.com/watch?v=KEV-puWI0Wc
    1. GenralYankee
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      That's what brought me here and it's about time this mod been made. I have been looking for the NPC they used for Mike several times but could not find it. This is the best alternative.
    2. Mk5199015
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      with how they talked about it they may be down to help with a quest
    3. POTOIUS
      POTOIUS
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      specialist zach doesn't show up for some reason or spawn in.
    4. Triggerblade
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      @POTIUS He's on patrol until you clear out the ants. He's near the gate and complains about it. Once the ants are gone he moves into the main building.
  2. AgentFuse
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    Update 2.0 (April 11)

    - Merged this mod and No No Bad together. Now you won't need 2 esps for the mods (though Courier Vests is still required).
    - Updated NNB Mike's idle dialogue to work better.
    - Added a few tiny lines here and there.

    NOTE: If you're installing this with both mods installed, you'll need to uninstall No No Bad. This means that if Legion Mike is carrying anything you want to keep, say an armor or weapon or just random junk, make sure to take it from him before you uninstall No No Bad. This also means that you'll need to re-recruit Legion Mike when you start up your game.
  3. tankijunky
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    hello out of curiosity where else would the companions appear. i got done with the bounty hunter chapter 3 and they disappeared on me. i cant find them anywhere, i tried the vault 22 bug, i tried skipping time for a while, reinstall the mod, cancel all companions at the comp terminal and still nothing. i went around all of novac but i can't find them again and i have no idea what to do next.
    1. AgentFuse
      AgentFuse
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      This is not an issue with the companion mod. New Vegas Bounties 3 permanently kills any companion you bring with you before the Marko fight. The only way to get them back is to reload a save from before you talk with Brookshire (or whoever the NCR guy's name is) and dismiss any companions you have.
    2. tankijunky
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      well rip
    3. tankijunky
      tankijunky
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      do you know the base ID for the NPC?
  4. Sinisterkiller1987
    Sinisterkiller1987
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    If only this mod was compatible with current saves.
  5. BFH1212
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    Hi, idk if this mod is still being worked on, but Mike and Zach never talk. The subtitles show up fine but their mouths don't move and theres no sound (even though other animations work fine) can you help?
    1. Triggerblade
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      Mod author seems focused on other mods. I mean it's their right but I do feel like this has potential for a much larger expansion with all the new videos to come out since the last update.

      Addressing your first issue. Both Mike and Zach have very low comment frequency to begin with. Zach so far has mostly just screamed corn whenever I pick up maize(though this may be a coincidence) and compared ruins to Detroit. Mike also just says things about ghost. Kinda disappointing because I've had Hope and Willow follow me for awhile and the frequency comparison is very noticeable.

      Edit: The only time I've noticed location specific dialogue was in Camp Golf and I'm not even sure if it was dialogue from that episode.

      As for your other issue. Their lines don't seem to be lip synced outside of direct conversation and you do have to be relatively close to them for anything to trigger. If you're in direct conversation then I'm not sure what could be wrong. I have an almost maxed out load order so if it's a mod conflict it's probably a very specific one.
  6. Triggerblade
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    Is there any hope for a possible update after they finish their Frontier playthrough? A lot of videos have been put out and there's plenty of more potential dialogue to add.

    I know nothing of modding but maybe there could be inter-mod compatibility? Lines could be triggered if they enter an added area or if they come into close proximity to modded NPCs or companions? Not sure if that'd be too hard to do or even possible without greatly expanding load orders or if having built in mod detection be a nightmare. Maybe have Zach make comments if you give him a unique weapon from one of the mods. Like the shotgun in Cabot Quest.

    Though I can imagine mods with heavy scripting like The Frontier's NCR route would be hell to script the companions to not break things.

    Would it be possible to add some of the campfire stories to "get to know" dialogue? Maybe add non-lip synced dialogue from each other to simulate the other chiming in without having to script exiting a conversation for one to comment and reentering conversation. Adding lines from Mike and Zach to each other to simulate them talking would be cool during combat would be cool without needing to account for specific distances. Not sure if that would make things easier. It sounds like it would but again, I know nothing of modding.

    Excluding all that I'm sure you have more material for ambient dialogue at the very least. 

    Sorry if I seem all over the place. I intended to ask just the first question and then had a flow of ideas ^^;
  7. flyboy254
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    I dismissed these two to the Lucky 38, but when I went to recruit them later I couldn't find them. Went to Novac, couldn't find them there either. What are the console IDs for these two so I can summon them back from whatever hellscape they vanished to?
  8. InfernoImpreza
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    Why is Legion Mike hostile against the NCR even though he specifically gives you perk that gives you more sneak bonuses? He won't even equip the NCR armor i give him.
    1. dumbgoon420
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      Without mods, companions can only wear faction specific armor tied to the one their allied with. EG Boone will only wear NCR armor and won't wear Legion or brotherhood armor, with the exception of companions not tied to a faction which can't wear any faction armor. There's a dialogue option in Legion Mike's menu to have him put on an NCR disguise which will make him passive to NCR characters and not be attacked.
  9. JonathanG2020
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    so i activated the mod but it keeps crashing the game as soon as i boot it up please how do i fix?
  10. deleted118215643
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    Will this mod Work with TTW (Tale of Two Wastelands) I really want to add specialist Zach to my game.
    1. GenralYankee
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      Yes
  11. dragonlizard
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    I went to Novac and waited for them to show, but only Zach showed up.
    I recruited him but Mike never showed up. I looked everywhere but couldn't find him.
  12. kynto1
    kynto1
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    how do i perma kill legion mike
    1. Avolnall
      Avolnall
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      I guess you could set him as nonessential with console commands. (setessential XX000BF8 0)
    2. AcidDome
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      Or set him to non-essential in the Geck for a more immersive experience.