Fallout New Vegas
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yvileapsis

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Yvileapsis

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  1. Yvileapsis
    Yvileapsis
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    Hello, everyone!
    Due to changes in my life I am no longer willing or able to provide support for this mod and especially not for all 9 of my
    mods. For my convenience I am locking comments and bugs sections of all
    my mods other than the combined JAM package.
    Thank you for your understanding.
  2. Tyzuma
    Tyzuma
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    I'm having trouble getting the mod to work. I use FOMM and added the files to my manager and activated them while getting the other mod needed for this but it never shows up. Did I install it wrong?
    1. 123hello456
      123hello456
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      Get a latest NVSE 5.1b4
    2. shoppingAtRoss
      shoppingAtRoss
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      I'm getting the same problem and it's will all this author's other mods.
      I started a fresh install of fallout new vegas and mods, yesterday (October 17, 2020) 
  3. onirz
    onirz
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    Would someone mind explaining to me what's the difference between "Shotgun Surgeon" and "Pellet detection" options of the shotgun cross hair?
    1. CovenantTurtle
      CovenantTurtle
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      "Shotgun Surgeon detection" gives the circular reticule to all weapons affected by the perk Shotgun Surgeon, whereas "Pellet detection" give it to any weapon that shoots more than one projectile at a time.
  4. chillcat222
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    Is there any way to add custom weapons to whatever list the shotgun surgeon crosshair applies to?
  5. mastahbossu
    mastahbossu
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    Found a bug, if you disable the Shotgun crosshair all weapons get the circular one.
    1. Yvileapsis
      Yvileapsis
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      Will fix, thanks.
    2. ozzyfan
      ozzyfan
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      Can we have the option to have the circular crosshair on all weapons please?
  6. JoBo0302
    JoBo0302
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    I'm new to modding (just started last night actually). I have all requirements for this mod and I've followed all the necessary set up for a stable modded game.

    However, when I load up FNV, my crosshairs just do not show. Only the vanilla option actually shows in game, and even oHUD settings like show crosshair when I hold my weapon doesn't work with the dynamic option. Anyone have a solution or having a similar problem?
    1. SlingEX
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      I'm in a similar situation. I have the just vanilla sprint mod as well and that one works fine, but no matter how I try to get this mod to work, it just disables crosshairs completely
  7. 123hello456
    123hello456
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    Thanks for doing a great work!
  8. 123hello456
    123hello456
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    This mod just doesn't appear in a MCM but Dynavision does, despite that i have UIO and JIP nvse plugin installed.
    Upd: for some reason it wasn't working before, but now it works... Thanks a lot for this mod!
    1. Spooderdude
      Spooderdude
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      Do you remember how you fixed this issue?
    2. 123hello456
      123hello456
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      No, sorry, it was just random if i remember it correctly. Sorry for late reply, i reinstalled FNV just now.
    3. 123hello456
      123hello456
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      Actually, i figured out! You need latest New Vegas Script Extender 5.1b4, get it here http://nvse.silverlock.org/
      After i updated nvse, another mod started working that is now hidden - MuzzleFlash Control which removes the muzzle flash of the suppressed weapons.
  9. batbrain1998
    batbrain1998
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    Great mod you've made.
    I second HeroinZero's proposal, and add that if you do this, make two different default settings for ironsights off: One for vanilla and one for RH_Ironsights, and maybe a custom setting that lets us set crosshairs on or off per gun to our liking for mods and such.
  10. deleted90349143
    deleted90349143
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    So i have downloaded some of your mods that you have made, and only one of the seems to work for me.
    - Just Hit Indicator - Just Vanilla Sprint - Just Visual Objectives - Just Dynamic Crosshair - Just Hit Marker - Just Weapon Wheel - Just Bullet Time - Just Hold Breath
    And That's only "vanilla sprint" that work, and i use Vortex Mod Manager for my mods. it is that or do i have downloaded it incorretly?
    PS: And i have downloaded them separately from each other, or is that the problem?
  11. HeroinZero
    HeroinZero
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    Hello, thanks for a great mod!
    I have a small request, can you add an option that makes it so that in a 1st person the dynamic crosshair auto-hides when aiming with a weapon that has an aiming node (e.g. 9mm Pistol), but remains on screen when aiming with a weapon that has no aiming node (just zoom in) e.g. Minigun.
    Currently the only way to get similar behavior is to set 1st person Sighting Mode to Vanilla but it would be much better with dynamic crosshair when aiming with weapons w/o aiming node.