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Universal Pip-Boy Customization
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Version1.6
- Download:
- Manual
File information
Last updated
Original upload
Created by
Includes assets by Silvie - invock - EdisLeado - MannaroThePatientUploaded by
VariableEagleVirus scan
Activity logs
This page was last updated on 14 October 2023, 10:40PM
- Changelogs
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Version 1.6
- xNVSE requirement raised to 6.1+
- kNVSE requirement raised to 10.0+
- Holo Pip-Boy and the Pip-Boy 2501 custom skins will more reliably update visuals in 1st and 3rd person, when auto-hide is off.
- Config file is now a separate download to prevent overwriting custom changes when updating. Anytime installed models are checked, a new config file is generated if missing.
- Version check now runs on each game start.
- Pimp-Boy 3 Billion availability now checks both quest status and if any are present in the player inventory, in case it was acquired through another mod.
- Miscellaneous message and debug log clarifications.
- Callable UPBCDebug function for ingame debug mode toggling.
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Version 1.5
- JohnnyGuitar NVSE 2.6+ is now a requirement.
- JIP LN NVSE version requirement raised to 55.45.
- Current sub-menu light no longer appears dim when opened if auto-hide is active. Optional Fix #1 has now been deprecated. If you had this feature toggled on, you'll get a reminder that it's now unnecessary.
- Pip-Boy light no longer turns off each time you close the menu if auto-hide is active. Note that loading a save with a Pip-Boy unequipped prevents turning on the light, until the first time you bring up the menu.
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Version 1.4
- xNVSE 6.0+ is now a requirement.
- kNVSE 2.0+ is now a requirement.
- Finally, animation swapping between wrist-mounted and hand-held models can be done in-game.
- Set -> Let syntax, since after xNVSE 6.0 this and other functions are much faster.
- An INI file has been included, allowing you to name custom added Pip-Boys that appear on the MCM interface without having to edit the menu scripts directly.
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Version 1.3
- Switching to handheld models is no longer broken when only the Pip-Boy 2501 is detected.
- New option to mute the Pip-Boy equip/unequip sounds that play when auto-hide is enabled. YUP is now a soft requirement, since the Pimp-Boy 3 Billion base record needed to be edited in order to make this work. I chose to forward YUP's fixes to the Pimp-Boy 3 Billion female model. As a result, its ingame model won't display unless YUP's files are installed.
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Version 1.2
- Let -> Set syntax except for one array walking block, should be more performant but nothing noticeable in-game.
- Small tweak to how the 2000 MK VI clock update events were unset on Pip-Boy switch, with auto-hide disabled.
- Removed an unnecessary failsafe check for excess Pip-Boys in inventory on first load.
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Version 1.1
- Name consistency in initialization messages.
- Now displays a corner message on successful, first-time initialization.
- Properly initializes on savegames where you have no Pip-Boy equipped on load (reported by Ceyst, Phuntis).
- When the MCM interface hasn't been fully loaded yet, it will tell you this instead of just being blank.
- When Readius_NV.bsa is present but unloaded by the game, you will be reminded to rename the archive or extract its contents (reported by avandavee).
- *[Optional Fix]* For known issue #1 (see description), shuffles between sub-menus to fix the initially unlit button. Not a fan of this method but it's there for those who want to give it a try.
- *[Optional Fix]* For known issue #2 (see description), triggers a quick pause on save load to safely refresh custom skins on the Holo Pip-Boy and the Pip-Boy 2501. Thank you very much to EPDGaffney for pointing me in the right direction.
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Version 1.0
- Initial release.
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- Author's activity
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October 2023
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14 Oct 2023, 10:40PM | Action by: VariableEagle
Attribute change
'Description changed.'
September 2021
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08 Sep 2021, 4:30AM | Action by: VariableEagle
Attribute change
'Description changed.'
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08 Sep 2021, 3:02AM | Action by: VariableEagle
Attribute change
'Description changed.'
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08 Sep 2021, 2:50AM | Action by: VariableEagle
Attribute change
'Description changed.'
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05 Sep 2021, 8:13AM | Action by: VariableEagle
File added
'UPBC Force Fill Lists [version 1.6]'
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04 Sep 2021, 4:18AM | Action by: VariableEagle
Attribute change
'File \'Universal Pip-Boy Customization Config File\' description changed.'
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04 Sep 2021, 4:16AM | Action by: VariableEagle
File added
'Universal Pip-Boy Customization Config File [version 1.4]'
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04 Sep 2021, 4:12AM | Action by: VariableEagle
File added
'Universal Pip-Boy Customization [version 1.6]'
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04 Sep 2021, 4:08AM | Action by: VariableEagle
Changelog added
'Change log added for version 1.6'
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04 Sep 2021, 4:06AM | Action by: VariableEagle
Attribute change
'Description changed.
Mod version changed to 1.6.'
August 2021
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13 Aug 2021, 3:12PM | Action by: VariableEagle
Attribute change
'Description changed.'
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13 Aug 2021, 3:05PM | Action by: VariableEagle
Attribute change
'Description changed.'
July 2021
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30 Jul 2021, 5:02PM | Action by: VariableEagle
Permission change
'Author changed their permission instructions.'
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18 Jul 2021, 1:33AM | Action by: VariableEagle
File added
Universal Pip-Boy Customization [version 1.5]
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18 Jul 2021, 1:32AM | Action by: VariableEagle
Attribute change
Description changed.
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18 Jul 2021, 1:31AM | Action by: VariableEagle
Attribute change
Description changed.
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18 Jul 2021, 1:30AM | Action by: VariableEagle
File added
Universal Pip-Boy Customization [version 1.5]
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18 Jul 2021, 1:25AM | Action by: VariableEagle
Changelog added
Change log added for version 1.5
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18 Jul 2021, 1:18AM | Action by: VariableEagle
Attribute change
Summary changed.
Description changed.
Mod version changed to 1.5.
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17 Jul 2021, 4:53AM | Action by: VariableEagle
Attribute change
Description changed.
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- Mod page activity
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April 2024
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29 Apr 2024, 2:11PM | Action by: Salavis1
Endorsed
'Universal Pip-Boy Customization'
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29 Apr 2024, 3:53AM | Action by: ShuffleWorks
Tracked
'Universal Pip-Boy Customization'
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29 Apr 2024, 3:19AM | Action by: Carbonizer
Endorsed
'Universal Pip-Boy Customization'
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29 Apr 2024, 1:13AM | Action by: QueNoobSoy
Endorsed
'Universal Pip-Boy Customization'
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28 Apr 2024, 11:39PM | Action by: LuckyVEVO
Tracked
'Universal Pip-Boy Customization'
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28 Apr 2024, 1:55PM | Action by: aerkfeed
Tracked
'Universal Pip-Boy Customization'
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28 Apr 2024, 9:28AM | Action by: Cinnaspice
Untracked
'Universal Pip-Boy Customization'
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27 Apr 2024, 3:43PM | Action by: Jeanette0V
Endorsed
'Universal Pip-Boy Customization'
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27 Apr 2024, 5:04AM | Action by: CheeseMaestro
Endorsed
'Universal Pip-Boy Customization'
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27 Apr 2024, 4:55AM | Action by: CaptBlakhelm
Endorsed
'Universal Pip-Boy Customization'
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27 Apr 2024, 4:53AM | Action by: ladynibenay
Tracked
'Universal Pip-Boy Customization'
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26 Apr 2024, 10:10PM | Action by: VigilantWarden
Tracked
'Universal Pip-Boy Customization'
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25 Apr 2024, 11:14PM | Action by: ryujijitei
Endorsed
'Universal Pip-Boy Customization'
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24 Apr 2024, 11:54PM | Action by: Sylvestial
Endorsed
'Universal Pip-Boy Customization'
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24 Apr 2024, 5:03AM | Action by: K00L
Tracked
'Universal Pip-Boy Customization'
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24 Apr 2024, 4:32AM | Action by: Ferchu033xx
Endorsed
'Universal Pip-Boy Customization'
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21 Apr 2024, 12:42PM | Action by: kimr120
Untracked
'Universal Pip-Boy Customization'
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21 Apr 2024, 12:07PM | Action by: reesepoolio
Endorsed
'Universal Pip-Boy Customization'
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21 Apr 2024, 5:27AM | Action by: Ajax22
Tracked
'Universal Pip-Boy Customization'
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19 Apr 2024, 1:36PM | Action by: lordbal
Tracked
'Universal Pip-Boy Customization'
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