Fallout New Vegas
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Origamifan

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origamifan

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About this mod

add more functionalities for rifles designed to kill from afar

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I was always a bit disappointed that there wasn't a perk to keep sniper rifles and the likes relevant for a proper "sniper" build. So I made one!

What does it does ?

 Sniper training: you inflict 15% more damages and have a flat 10% chance of increased critical hits with sniper rifles, or any bolt-action rifle (from the devastating Antimaterial Rifle to the humble Ratslayer). Enough to make the 1st Recon Proud!

P.A.Q (probably asked questions)

I use (insert mod adding sniper rifles) and I want it to be considered by the perk. Would you be so kind as to make a patch.
Unfortunately, I can't make custom patches for EVERY mod on the nexus, that's a far too consequent workload and I am like, super lazy!
I want to make your mod compatible with (insert mod adding sniper rifles). How do I do that?
What a commendable initiative! here are the steps to make it work:

-Download FNVEdit (You won't need the geck for something as trivial)
-Load your favorite sniper mod ABOVE snipertrainingperk.esp in the load order.
- Open FNVEDit and load your sniper mod and snipertrainingperk.esp (FNVEdit will automatically load any dependancy)
-copy your weapon FormID and paste it into the "sniperweapon" formid list (At this point, FNVEdit will ask you if you want to add your mod as a master. answer yes).
-Voila! Do nott hesitate to ask if you have any questions, I'll try and answer them the best I could!