Added an updated file that should fix a good few long-standing bugs/issues. In addition, I added some minor tweaks/improvements to some areas of the mod. It's not an overhaul, just the same mod but... better.
Changelog:
Spoiler:
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-Fixed the crash-prone generator destruction sequence. -Added a console to unlock Rip's cell door in the factory area. -Removed the music track from the club. -Tweaked a door in the club so it doesn't send dead bodies flying. -Toned down the volume of the mothership self-destruct alarm. -Added extra effects for the mothership self-destruct sequence. -Changed the Wilson basement sequence. -Finalized NavMesh in all areas. -Added holographic "iron sights" to all alien weapons. -Added a new, improved female mesh for the BETA suit (credits to Izumiko).
I'm trying to head to the event by the Ivanpah Race Track, but whenever I am just about to reach it, my game immediately crashes. I don't know why. I have mods installed, but none that should be affecting the area.
This is legit one of the best quest mods on this site. Doesn't take itself too seriously, but at the same time, feels like it would work as a questline in the OG game. The only dissapointing thing about this, I would say, is that we never go to Area 51, but I understand something like that is far beyond the scope of this mod. Short and sweet, not DLC length like The Frontier - At six quests, this feels more like Skyrim Questline or something. Absolutely essential along with New Vegas bounties. I think it handles the aliens in fallout idea better than Mothership Zeta.
I'm guessing this has something to do with the alien hideout in Goodsprings? I remember I made a bit of a "sloppy" edit there and replaced one of the vanilla house objects when I was adding it, so maybe that's the issue? The image you posted doesn't seem to be loading for some reason.
Is there a specific part of the mod that's giving you issues? I seem to remember one of the alien hideouts conflicts with Goodsprings Filler since it adds an interior to one of the houses there.
If it's another mod that adds a door to the same house, you can try using the TCL console command to clip through the door and activating it from behind (since there'd be 2 door objects from separate mods stuck inside each other).
Imma try this one ASAP. If its half as good as I think it is, it deserves a patch for TTW, in combo with some zeta to vegas mod, so you get the quest as soon as you end Mothership Zeta in the Mojave.
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Changelog:
-Fixed the crash-prone generator destruction sequence.
-Added a console to unlock Rip's cell door in the factory area.
-Removed the music track from the club.
-Tweaked a door in the club so it doesn't send dead bodies flying.
-Toned down the volume of the mothership self-destruct alarm.
-Added extra effects for the mothership self-destruct sequence.
-Changed the Wilson basement sequence.
-Finalized NavMesh in all areas.
-Added holographic "iron sights" to all alien weapons.
-Added a new, improved female mesh for the BETA suit (credits to Izumiko).
House door's are partially in the ground...
You can see the Novac.Home01.NIF in console...
Not sure why it points to this mod ?
Love it.