Fallout New Vegas

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PineappleSurprise

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PineappleSurprise

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104 comments

  1. PineappleSurprise
    PineappleSurprise
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    Added an updated file that should fix a good few long-standing bugs/issues. In addition, I added some minor tweaks/improvements to some areas of the mod. It's not an overhaul, just the same mod but... better.

    Changelog:
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    -Fixed the crash-prone generator destruction sequence.
    -Added a console to unlock Rip's cell door in the factory area.
    -Removed the music track from the club.
    -Tweaked a door in the club so it doesn't send dead bodies flying.
    -Toned down the volume of the mothership self-destruct alarm.
    -Added extra effects for the mothership self-destruct sequence.
    -Changed the Wilson basement sequence.
    -Finalized NavMesh in all areas.
    -Added holographic "iron sights" to all alien weapons.
    -Added a new, improved female mesh for the BETA suit (credits to Izumiko).
  2. Luxuria0147
    Luxuria0147
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    I'm trying to head to the event by the Ivanpah Race Track, but whenever I am just about to reach it, my game immediately crashes. I don't know why. I have mods installed, but none that should be affecting the area.
  3. SouthboundSoul
    SouthboundSoul
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    Holy s#*!, I cant believe this only has 444 endorsements!
  4. SouthboundSoul
    SouthboundSoul
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    This is legit one of the best quest mods on this site. Doesn't take itself too seriously, but at the same time, feels like it would work as a questline in the OG game. The only dissapointing thing about this, I would say, is that we never go to Area 51, but I understand something like that is far beyond the scope of this mod. Short and sweet, not DLC length like The Frontier - At six quests, this feels more like Skyrim Questline or something. Absolutely essential along with New Vegas bounties. I think it handles the aliens in fallout idea better than Mothership Zeta.
  5. Jayombie
    Jayombie
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    I got something odd going on...

    House door's are partially in the ground...



    You can see the Novac.Home01.NIF in console...

    Not sure why it points to this mod ?
    1. PineappleSurprise
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      I'm guessing this has something to do with the alien hideout in Goodsprings? I remember I made a bit of a "sloppy" edit there and replaced one of the vanilla house objects when I was adding it, so maybe that's the issue? The image you posted doesn't seem to be loading for some reason.
    2. Jayombie
      Jayombie
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      Its a tiny thing, enjoying your mod and about to tackle the mother ship.

      Love it.
  6. jzjax
    jzjax
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    How do I auto complete the first part of this mod, it conflicts with some mods I have but cant tell what one.
    1. PineappleSurprise
      PineappleSurprise
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      Is there a specific part of the mod that's giving you issues? I seem to remember one of the alien hideouts conflicts with Goodsprings Filler since it adds an interior to one of the houses there.
    2. jzjax
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      Seems to be a Interior mod that changes one of the houses near the farm at top right
    3. PineappleSurprise
      PineappleSurprise
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      If it's another mod that adds a door to the same house, you can try using the TCL console command to clip through the door and activating it from behind (since there'd be 2 door objects from separate mods stuck inside each other).
  7. Freyr95
    Freyr95
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    This mod is extremely underrated. One of my favorite quest mods for FNV, and I've been playing and modding this game since 2012.
  8. DevvEloper
    DevvEloper
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    Imma try this one ASAP. If its half as good as I think it is, it deserves a patch for TTW, in combo with some zeta to vegas mod, so you get the quest as soon as you end Mothership Zeta in the Mojave.
  9. cracked4life
    cracked4life
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    epic mod, wish there were more mods like this...
  10. S1m0n101
    S1m0n101
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    Love it!
  11. MutantModder
    MutantModder
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    deserves waay more attention. this is golden