Fallout New Vegas

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Myself

Uploaded by

shulme

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9 comments

  1. Derialund
    Derialund
    • member
    • 6 kudos
    For some unknown reasons, when I click on my pip-boy one of the three weapons, the game goes to loop.
  2. shulme
    shulme
    • member
    • 4 kudos
    Tips from playing with this mod myself: Use the MFC Autocannon as a semi-auto most of the time, as full auto will burn through MFC cells fast! The scattershot, on the other hand, will kill everything you point it at very dead. However, the MFC series fire MFC *mines*, not grenades. If you want to take out a flying target, like mr. gutsies or cazadors, consider having regular MFC grenades on hand to manually detonate your sudden minefields!
  3. dbj87jb
    dbj87jb
    • member
    • 1 kudos
    I've already taken the Mad Bomber perk will I have to remove then reactivate it? If so, that's no problem anything to make this perk more useful is a must have! Explosives, Melee, Unarmed & Energy Weapons didn't get much love in the Wasteland...
    1. shulme
      shulme
      • member
      • 4 kudos
      I doubt it. It merely adds recipies to the crafting menu that require the Mad Bomber perk to be visible.
  4. natsumehack
    natsumehack
    • member
    • 0 kudos
    Here a Idea A Mini nuke launcher that fires Nuka-grenades. Could be called "Prototype Nuka-nuke launcher"
  5. shulme
    shulme
    • member
    • 4 kudos
    I wonder if I should make weapons that fire regular explosives as well? Converted frag grenades, frag mines, dynamite...
  6. Duhjango
    Duhjango
    • member
    • 1 kudos
    What kind of guns? Can there be more details in the Description please?
    1. shulme
      shulme
      • member
      • 4 kudos
      That's fair. I'll do that now.
  7. Natetheegreat
    Natetheegreat
    • member
    • 1 kudos
    pictures of said guns would be nice, easier to download if I can see what Ill get from it.