About this mod
Fixes lots of typos, misplaced punctuation, unnatural dialog, organizational issues, and inconsistencies from the main game in the Shogo Heavy Industries mod.
- Requirements
- Permissions and credits
- Changelogs
Almost all dialog has been revised to also have correct grammar, as well as just sound more natural in my opinion.
I also changed the objective on the simple "Finding Shogo" quest to sound a bit more interesting, and roughly point you in the right direction for finding the vendor.
And, to top it off, I fixed the missing mesh bug on the Sentry Turret Repair Wrench!
I'd recommend using any one of the major mod managers - FOMM, NMM, MO.
Changelog
See the changes tab, or read the text file that's included with the patch. The text file has some commentary from me about the changes, I didn't keep them in the Nexus Logs section because it doesn't work so well with the format I originally wrote it in.
- Patch Aerial Assault Armor's DR effect to just be part of its normal DR.
- Investigate 20mm Canister ammo(and Supressed variant's) multiplying weapon spread twice - 1.2 x 1.2. Technically should be about 1.45x for the same effect.
- Investigate icon for Stealth Power, Light Power, and Aerial Assault armors being too big(visible line below them in GUI).
- Investigate the lack of swing SFX on several melee weapons.
- Look into deleting placed objects that clip through the entrance to Shogo Heavy Industries.
- Look into compatibility with my headgear weight class mod.
- Look into fix for sandboxing companions placing turrets.
- Look into icons for the Bipod mods/attachments.
- Look into adding ownership to items in the Shogo cells.
- Consider rebalance of traders, so they don't have 10/100 of EVERYTHING and like 10,000 caps apiece.
- Look into compatibility with 20mm Nerf patch.