If the mod doesn't seem to be working, ensure you have the INI installed from the optional files.
If you are using MO2, delete the file nvse/plugins/nvse_stewie_tweaks.ini from the MO2 "Overwrites" folder if it exists, and download the optional file.
Before making a suggestion please check it's not already on the trello board.
I'm probably doing something wrong, or having installed a mod incorrectly, but everything is working but the option to only repair when looking at a workbench. Everything else works fine and it's not the end of the world if it's just broken a little bit, but any help there would be welcomed! Are there common conflicts with this option?
You know that's hard to say because I expect it might be a user error. I select the option from the tweak menu, point my cursor at the work bench, and it simply does not allow me to repair anything. I'll play around with it and see if it's something on my end.
bAgilityScalesMovementSpeed doesn't seem to do anything. With the slider set to 1.000, there is no difference between Agility 1 and 10. I tried setting the multiplier to 1000, but it also didn't make any difference. Setting Agility to 26 also made no difference. The main parent setting and the setting to affect player movement speed were both on as well. Everything else I've tested in the mod seems to work fine. I also tested it with nothing but this mod and xNVSE and it still had no effect. I believe someone else in the comments has the same issue as me as well.
Any help for fixing FOV on terminals and lockpicks on 5120 x 1440p? Cant use terminals because I cant back out. I enabled the Ultrawide support in tweaks already and changed my game INI value to 75 and 40 for renderedTerminalZoom as suggested by others and neither helped.
Anyone savvy enough to lead me in the right direction on this maybe? I want to use jsawyer's armor kits in the armor repair menu like this mod allows for weapon repair kits.
I'm pretty novice to this modding scene but am willing to learn. Just not really sure what the tools are yet. So I don't know what I would need to dig in and edit this mod to get the functionality I want from it.
Map Selectable Companions Could anyone tell me how to select them? I have Boone waiting far from me, and EDE following me. Neither left clicking Boone on world map nor EDE on local map works. Is there some kind of menus gonna pop out? (I installed JIP CCC)
I'm having an issue in which after selecting iperkperlevel and adding 1 to it, I haven't been able to launch the game. After restarting the game the small window that opens up about trying to change the iperkperlevel by 1 is not allowing me to click yes it just stays frozen and when I close it, it closes New Vegas as well. I'm launching New Vegas through MO2.
Is there anyway to get rid of this, as unticking StewiesAi from MO2 allows me to just start the game.
That is the PERKS per 'perk-level' 1 does not make sense for that value. The popup tells you this and asks if you meant to set the LevelsPerPerk gamesetting.
Just got my first bloody mess proc on my explosives build (full body explosion), damn was it satisfying, any way for me to edit the chance for this to proc? It's very low for my taste.(I've exploded about 10 people with pistols and so far one with explosives Still better than vanilla where explosives were the only weapon class that could not explode people, but I'd prefer them to be the MOST likely to explode enemies
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If you are using MO2, delete the file nvse/plugins/nvse_stewie_tweaks.ini from the MO2 "Overwrites" folder if it exists, and download the optional file.
Before making a suggestion please check it's not already on the trello board.
I'm pretty novice to this modding scene but am willing to learn. Just not really sure what the tools are yet. So I don't know what I would need to dig in and edit this mod to get the functionality I want from it.
Could anyone tell me how to select them?
I have Boone waiting far from me, and EDE following me.
Neither left clicking Boone on world map nor EDE on local map works.
Is there some kind of menus gonna pop out?
(I installed JIP CCC)
Is there anyway to get rid of this, as unticking StewiesAi from MO2 allows me to just start the game.
Still better than vanilla where explosives were the only weapon class that could not explode people, but I'd prefer them to be the MOST likely to explode enemies