Fallout New Vegas
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jynx474

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jynx474

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About this mod

Changes the Gauss Rifle and the YCS/186 to use 2mmEC Rounds plus a couple of other Tweaks

Requirements
Permissions and credits
Changelogs
Just a simple Patch that changes the ammo to 2mmEC Rounds and the Skill/Equipment type to Guns/Small Guns


To start;

I couldn't get my head around the fact that in game the Gauss Rifle and the YCS/186 are energy Weapons... When by it's Very Description on the New Vegas Wiki
"The Gauss rifle, also called a "coil gun," is a device used to propel a ferromagnetic projectile by accelerating it through a process of electromagnetic induction"  they are very clearly Ballistic Weapons...  well I got fed up and did something about it.

What this mod does

Simply Put, it  changes the ammo used to 2mmEC rounds in 3 different Flavors: Standard, Max Charge and Over Charge.  It also Changes the Skill and Equipment type to Guns and Small Guns they now use 1 round per shot, and I gave them a slight buff to damage and critical chance (both of them now have the "DummyNVKnife" Critical chance effect) and the YCS/186 now shoots 2 Projectiles per shot (hey it's a unique Gauss Rifle so I gave it a certain Uniquity... Doc Mobius Get Back in your Dome!!!)

Mods Required

Caliber-X
and it's requirements (Honest Hearts and Gunrunners Arsenal)
TFH HD Gauss Rifle

Installation

Either Drag the .esp into your Data directory, open Fallout Launcher and Activate it from there
or Use your Mod Manager of choice

Credits

Earache42, FluidFire, and everyone over at the Caliber-X Mod Page
TheFourthHorse For their Amazing Retexture of said Implements of Long Range destruction
Bethesda and Obsidian Entertainment for the game
And the Nexus Modding Community for keeping things interesting