Fallout New Vegas
0 of 0

File information

Last updated

Original upload

Created by

me

Uploaded by

slapahotribe23

Virus scan

Safe to use

Tags for this mod

6 comments

  1. Matoro2002
    Matoro2002
    • member
    • 0 kudos
    What is the specific GECK file that controls the collars going off? I'm looking to just increase the time window instead of removing it, but I haven't been able to find the specific setting in the GECK.
    1. 45AARP
      45AARP
      • member
      • 59 kudos
      I think it was a script which was attached to the collars themselves, but it's been years so I could be remembering wrong.
  2. blahity
    blahity
    • premium
    • 7 kudos
    This seems like an interesting compromise and much less annoying. I'll give it a try and see if any bugs pop up.
  3. dbj87jb
    dbj87jb
    • member
    • 1 kudos
    Nice way to curve the difficulty for Hardcore mode. Dead Money's a real pain to get through in any difficulty, the bomb collars being one of the more annoying rather than taxing obstacles, now about to attempt it in Hardcore... wish me luck/bad luck lol
    1. 45AARP
      45AARP
      • member
      • 59 kudos
      I did it in hardcore mode and actually enjoyed most of it when that f***ing collar wasn't beeping. Playing with any sort of lighting mod or realistic lighting ENB makes those speakers very difficult to find a lot of the time, and the fact that it just outright kills you removed any aspect of fun as soon as that damn collar beeped.
  4. strinjiner
    strinjiner
    • premium
    • 0 kudos
    Nice