It's a real shame you didn't add in that perfect medium that the original mod author missed - Save when resting in any bed!
You can get cigarettes pretty much everywhere, and I assume you can use them whenever; very easy.
Player-owned beds are pretty rare to come across; which is hell if you're using No Fast Travel.
Yet, New Vegas has a beautiful spread of unowned beds that never really see any player use. Why not turn them into a kind of checkpoint? You know - Save at those safe little shelters/settlements you come across. Every time I spot a bed situated at a perfect campsite or resting spot, I realize that I've still got to take an extremely stupid detour, a quarter of the way across the map, to a far-flung 'main' settlement, in order to not lose the last hour-and-a-half of progress.
And then I die anyway.
Seems like a no-brainer to have a mode like that included, at least to me.
Okay I may be dumb but could you explain how to use the cigarette to save a game? Because I don't understand this new version installation process ... Do I still need the old version? Do I need another mod that will add the smoking feature? A little clear and simple explanation would very appreciated. Thanks
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Think this one's borked too.
So, all those hundreds of convenient, carefully-placed, unowned mattresses and cardboard slabs you see laying around? No dice.
At least this version fixes all those awful goddamn post-crash reload glitches.
- Save when resting in any bed!
You can get cigarettes pretty much everywhere, and I assume you can use them whenever; very easy.
Player-owned beds are pretty rare to come across; which is hell if you're using No Fast Travel.
Yet, New Vegas has a beautiful spread of unowned beds that never really see any player use. Why not turn them into a kind of checkpoint? You know - Save at those safe little shelters/settlements you come across. Every time I spot a bed situated at a perfect campsite or resting spot, I realize that I've still got to take an extremely stupid detour, a quarter of the way across the map, to a far-flung 'main' settlement, in order to not lose the last hour-and-a-half of progress.
And then I die anyway.
Seems like a no-brainer to have a mode like that included, at least to me.