Fallout New Vegas
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Spyduck

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Xyphos

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About this mod

an updated version of Spyducks TTW patch from 2.9.4b to function with TTW 3.2
Also Landing Locations for just NV DLCS

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an updated version of Spyducks Fallout Who TTW patch from 2.9.4b to function with TTW 3.2

Please read Requirements, Including offsite ones, no I will not provide a direct link to this as it goes against Xoanons wishes to not have the beta up on nexus currently

How to use:

D̶o̶ ̶n̶o̶t̶ ̶e̶n̶a̶b̶l̶e̶ ̶a̶n̶y̶ ̶F̶W̶V̶ ̶p̶l̶u̶g̶i̶n̶s̶ ̶u̶n̶t̶i̶l̶ ̶y̶o̶u̶ ̶h̶a̶v̶e̶ ̶l̶e̶f̶t̶ ̶t̶h̶e̶ ̶v̶a̶u̶l̶t̶ ̶i̶f̶ ̶y̶o̶u̶ ̶a̶r̶e̶ ̶s̶t̶a̶r̶t̶i̶n̶g̶ ̶i̶n̶ ̶D̶C̶,̶ ̶f̶i̶n̶i̶s̶h̶ ̶E̶s̶c̶a̶p̶e̶!̶,̶ ̶m̶a̶k̶e̶ ̶a̶ ̶s̶a̶v̶e̶ ̶a̶n̶d̶ ̶t̶h̶e̶n̶ ̶e̶n̶a̶b̶l̶e̶ ̶t̶h̶e̶ ̶p̶l̶u̶g̶i̶n̶s̶ ̶(̶I̶n̶t̶e̶n̶d̶ ̶t̶o̶ ̶f̶i̶x̶ ̶t̶h̶i̶s̶ ̶i̶s̶s̶u̶e̶ ̶w̶i̶t̶h̶ ̶t̶h̶e̶ ̶a̶b̶i̶l̶i̶t̶y̶ ̶t̶o̶ ̶s̶t̶a̶r̶t̶ ̶w̶i̶t̶h̶ ̶t̶h̶e̶ ̶T̶A̶R̶D̶I̶S̶ ̶i̶n̶ ̶t̶h̶e̶ ̶D̶C̶ ̶S̶c̶r̶a̶p̶y̶a̶r̶d̶ ̶i̶n̶ ̶a̶n̶ ̶f̶u̶t̶u̶r̶e̶ ̶v̶e̶r̶s̶i̶o̶n̶)̶  Should now be hotfixed to avoid this issue

If starting in the capital wasteland, once you leave vault 101 look for a Bright Red Hypercube, this will move the TARDIS to the DC Scrapyard, and lock the flight region to the Capital Wasteland (until you hit piloting level 5), the default region is the Mojave Wasteland. do not use the switch if you want the TARDIS to start in the Mojave (I need to fix the switch and/ or region menu permanaance in the save so recommend not using it currently


Once you reach Piloting Level 5 and unlock Navicom Flight activating the Navigated Flight mode will enable a navigation menu that says Location - Mojave Wasteland or similar, selecting this will bring up the menu that allows you to change region, changing region sets what locations are visible in the Databanks and what areas Randomiser flight will use (Note that random flight locations are only enabled for some areas like the DC wasteland as to avoid breaking dlc quests by going places too early)

Highly Recommend not using the TARDIS to cross wastelands Before you have gone to Vegas via the Union station train

Other minor changes in this mod is to revert ammo changes made by Xoanons Addon to allow the alien blaster to use its ammo list from TTW 3.2 along with simular behavior for new alien weapons added


Discussion and bug Reporting will be most likely to reach me in the unofficial fwv ttw channel on the Fallout Who Discord here https://discord.com/invite/NHm98Fa