Fallout New Vegas

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Mackquinn00

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Mackquinn00

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About this mod

This is a small add-on that fixes a couple of bugs in the Fallout Who Vegas mod. Requires the final release of Xoanon's additions and fixes.

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There were a few minor bugs in the Fallout Who Vegas mod that Xoanon's Additions and Fixes never resolved. First, the sonic screwdriver would sometimes cause loading screen doors to animate, opening into an endless grey void. Another bug that has long bothered me was that the door leaving the Silence tent at the Mojave Outpost was glitched. Instead of placing the player outside the tent's mesh as expected, it would put the player within the mesh, trapping him or her unless one uses console commands. Finally, there were a couple of misaligned corridors in the TARDIS when using the Copper theme. This small patch fixes all three of these issues. I might update it if I notice other minor bugs like this while using the mod. The only requirements are, of course, Fallout Who Vegas and Xoanon's Additions and Fixes.

If you experience the weird door glitch in the Nipton Town Hall while using FWV and YUP, I have included an optional file that might resolve that conflict. However, be warned that this fix may be overwritten by any bashed patches that merge the main esp file from the YUP mod, rendering it ineffective. If you don't know what I'm talking about, don't worry; you should be fine.

Update: I have created two new additional patches.

First is the Scanner Patch. I have had a long-standing issue with the animations on the scanners of the copper and Edwardian TARDIS themes being frozen when using SpyDuck's Addon and Xoanon's Additions and Fixes simultaneously. Since this issue has never been fixed and always bothered me, I have created an experimental patch for it. I'm posting it here in case anyone else wants to use it. As I said, it is experimental, and I suspect it might break stuff because it causes a file in FWV to override one in SpyDuck's Addon. That's not necessarily a problem, but it could be, and I'm frankly uncertain. That said, I've been using it on my latest playthrough without issue. Use it at your own risk, and remember that it probably won't work on a pre-existing save.

Edit: Right after posting this file, I discovered SpyDuck's (AKA Bunglepaws) new patch for xNVSE. Be warned: the Scanner Patch is incompatible with this new xNVSE patch.

The second patch is the TTW Weapons Patch. It should fix the weapon aiming problem with the latest version of TTW and Various Fallout Who (FWV) Location Patches by Xyphos. It only affected certain weapons like the plasma pistol, so you might never have noticed this problem. Basically, the good people over at TTW decided to update the meshes for all the weapons in the game, causing conflicts with FWV that resulted in specific weapons not aiming correctly. Xyphos fixed this problem in the last version of his TTW patch for FWV, but TTW updated again, causing his fix to stop working. Xyphos hasn't updated his TTW patch since then, so I decided to deal with the problem myself. This is the result of my efforts. I hope it works for you if you've had this problem. It works for me.